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author | Justin Clark-Casey (justincc) | 2011-09-13 17:56:02 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-13 17:56:02 +0100 |
commit | 07ba28f1dece06309cfbf7f487b7a779e49033bb (patch) | |
tree | cf3fe29e3f0929d012583139a32a79cb5d66bd8b /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t... (diff) | |
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In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.
The SOG.Parts property contains the root part as well as the non-root parts
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 40dc2f8..4d7bc0c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -369,12 +369,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
369 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | 369 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", |
370 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | 370 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); |
371 | 371 | ||
372 | SceneObjectPart[] children = sceneObject.Parts; | 372 | SceneObjectPart[] parts = sceneObject.Parts; |
373 | 373 | ||
374 | // Clamp child prim sizes and add child prims to the m_numPrim count | 374 | // Clamp child prim sizes and add child prims to the m_numPrim count |
375 | if (m_parentScene.m_clampPrimSize) | 375 | if (m_parentScene.m_clampPrimSize) |
376 | { | 376 | { |
377 | foreach (SceneObjectPart part in children) | 377 | foreach (SceneObjectPart part in parts) |
378 | { | 378 | { |
379 | Vector3 scale = part.Shape.Scale; | 379 | Vector3 scale = part.Shape.Scale; |
380 | 380 | ||
@@ -388,7 +388,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
388 | part.Shape.Scale = scale; | 388 | part.Shape.Scale = scale; |
389 | } | 389 | } |
390 | } | 390 | } |
391 | m_numPrim += children.Length; | 391 | m_numPrim += parts.Length; |
392 | 392 | ||
393 | sceneObject.AttachToScene(m_parentScene); | 393 | sceneObject.AttachToScene(m_parentScene); |
394 | 394 | ||
@@ -408,8 +408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | 408 | ||
409 | lock (SceneObjectGroupsByFullPartID) | 409 | lock (SceneObjectGroupsByFullPartID) |
410 | { | 410 | { |
411 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | 411 | foreach (SceneObjectPart part in parts) |
412 | foreach (SceneObjectPart part in children) | ||
413 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; | 412 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; |
414 | } | 413 | } |
415 | 414 | ||
@@ -419,8 +418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
419 | // "[SCENE GRAPH]: Adding scene object {0} {1} {2} to SceneObjectGroupsByLocalPartID in {3}", | 418 | // "[SCENE GRAPH]: Adding scene object {0} {1} {2} to SceneObjectGroupsByLocalPartID in {3}", |
420 | // sceneObject.Name, sceneObject.UUID, sceneObject.LocalId, m_parentScene.RegionInfo.RegionName); | 419 | // sceneObject.Name, sceneObject.UUID, sceneObject.LocalId, m_parentScene.RegionInfo.RegionName); |
421 | 420 | ||
422 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; | 421 | foreach (SceneObjectPart part in parts) |
423 | foreach (SceneObjectPart part in children) | ||
424 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; | 422 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
425 | } | 423 | } |
426 | 424 | ||