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path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer (follow)
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* more on tps and crossingsUbitUmarov2015-08-302-128/+117
* improve object crossingsUbitUmarov2015-08-291-37/+15
* fix NeighborRegions codeUbitUmarov2015-08-291-6/+5
* add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-261-6/+11
* change teleport version number to v0.3, without actually adding the checksUbitUmarov2015-08-261-50/+27
* varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-2/+2
* varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
* Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-458/+382
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-4/+10
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
* add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
* check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-30/+152
* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-9/+30
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-33/+38
* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-22/+82
* change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
* fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-118/+116
* send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
* try to send fly state on tpsUbitUmarov2014-09-161-0/+8
* near region check on tp needs to be a full current view check.UbitUmarov2014-09-051-6/+6
* try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov2014-08-281-4/+8
* on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-4/+8
* put back the kills on tp where they belongUbitUmarov2014-08-241-6/+1
* *test* move sending kills to before sending the update, this breaks tpUbitUmarov2014-08-241-1/+4
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-4/+7
* undo the hack.. its uselessUbitUmarov2014-08-181-2/+3
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-3/+2
* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-5/+13
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+1
* TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
* TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
* *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
* bad testUbitUmarov2014-08-171-1/+2
* make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
* minor low resolution debug timmingUbitUmarov2014-08-161-2/+5
* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
* *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
* on teleports dont send baked textures assets in CreateClient, they will do on...UbitUmarov2014-08-151-1/+4
* cleanup a bitUbitUmarov2014-08-151-10/+1
* do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
* refix hide on crossingsUbitUmarov2014-08-151-1/+2
* let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
* adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14