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authorUbitUmarov2014-10-19 15:51:12 +0100
committerUbitUmarov2014-10-19 15:51:12 +0100
commitf44c29effbd0d14427f288470aee028e9e09d6e3 (patch)
treee36ceb596388272eace994827f210ff56749d554 /OpenSim/Region/CoreModules/Framework/EntityTransfer
parent change position in new region estimation. Reduce border jitter margin (diff)
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try to fix propagation of seeds to all relevante regions
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs104
1 files changed, 82 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ae571c0..87a0ff6 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1838,33 +1838,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1838 { 1838 {
1839 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); 1839 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
1840 1840
1841 ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
1842 ulong regionhandler = region.RegionHandle;
1843
1844 Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
1845
1846 if (seeds.ContainsKey(regionhandler))
1847 seeds.Remove(regionhandler);
1848
1849 List<ulong> oldregions = new List<ulong>(seeds.Keys);
1850
1851 if (oldregions.Contains(currentRegionHandler))
1852 oldregions.Remove(currentRegionHandler);
1853
1854 if (!seeds.ContainsKey(currentRegionHandler))
1855 seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath);
1856
1841 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1857 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1842 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1858 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
1843 agent.BaseFolder = UUID.Zero; 1859 agent.BaseFolder = UUID.Zero;
1844 agent.InventoryFolder = UUID.Zero; 1860 agent.InventoryFolder = UUID.Zero;
1845 agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region); 1861 agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region);
1846 agent.child = true; 1862 agent.child = true;
1847
1848 agent.Appearance = new AvatarAppearance(); 1863 agent.Appearance = new AvatarAppearance();
1849 agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; 1864 agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
1850 1865
1851 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 1866 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
1867 seeds.Add(regionhandler, agent.CapsPath);
1852 1868
1853 agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); 1869 agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
1854 //m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count); 1870
1855
1856 if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
1857 agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
1858 //m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
1859
1860 sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
1861 agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
1862
1863 if (sp.Scene.CapsModule != null) 1871 if (sp.Scene.CapsModule != null)
1864 { 1872 {
1865 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds); 1873 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
1866 } 1874 }
1867 1875
1876 sp.KnownRegions = seeds;
1877
1868 if (currentAgentCircuit != null) 1878 if (currentAgentCircuit != null)
1869 { 1879 {
1870 agent.ServiceURLs = currentAgentCircuit.ServiceURLs; 1880 agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
@@ -1875,7 +1885,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1875 agent.Id0 = currentAgentCircuit.Id0; 1885 agent.Id0 = currentAgentCircuit.Id0;
1876 } 1886 }
1877 1887
1878 Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start 1888 AgentPosition agentpos = null;
1889
1890 if (oldregions.Count > 0)
1891 {
1892 agentpos = new AgentPosition();
1893 agentpos.AgentID = new UUID(sp.UUID.Guid);
1894 agentpos.SessionID = sp.ControllingClient.SessionId;
1895 agentpos.Size = sp.Appearance.AvatarSize;
1896 agentpos.Center = sp.CameraPosition;
1897 agentpos.Far = sp.DrawDistance;
1898 agentpos.Position = sp.AbsolutePosition;
1899 agentpos.Velocity = sp.Velocity;
1900 agentpos.RegionHandle = currentRegionHandler;
1901 agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
1902 agentpos.ChildrenCapSeeds = seeds;
1903 }
1879 1904
1880 IPEndPoint external = region.ExternalEndPoint; 1905 IPEndPoint external = region.ExternalEndPoint;
1881 if (external != null) 1906 if (external != null)
@@ -1885,7 +1910,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1885 InformClientOfNeighbourCompleted, 1910 InformClientOfNeighbourCompleted,
1886 d); 1911 d);
1887 } 1912 }
1913
1914 if(oldregions.Count >0)
1915 {
1916 uint neighbourx;
1917 uint neighboury;
1918 UUID scope = sp.Scene.RegionInfo.ScopeID;
1919 foreach (ulong handler in oldregions)
1920 {
1921 // crap code
1922 Utils.LongToUInts(handler, out neighbourx, out neighboury);
1923 GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
1924 sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
1925 }
1926 }
1888 } 1927 }
1928
1889 #endregion 1929 #endregion
1890 1930
1891 #region Enable Child Agents 1931 #region Enable Child Agents
@@ -1935,7 +1975,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1935 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1975 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1936 1976
1937 List<AgentCircuitData> cagents = new List<AgentCircuitData>(); 1977 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
1938 List<GridRegion> newneighbours = new List<GridRegion>(); 1978 List<ulong> newneighbours = new List<ulong>();
1939 1979
1940 ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle; 1980 ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
1941 1981
@@ -1972,7 +2012,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1972 agent.Id0 = currentAgentCircuit.Id0; 2012 agent.Id0 = currentAgentCircuit.Id0;
1973 } 2013 }
1974 2014
1975 newneighbours.Add(neighbour); 2015 newneighbours.Add(handler);
1976 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 2016 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
1977 seeds.Add(handler, agent.CapsPath); 2017 seeds.Add(handler, agent.CapsPath);
1978 cagents.Add(agent); 2018 cagents.Add(agent);
@@ -1993,21 +2033,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1993 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); 2033 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
1994 2034
1995 sp.KnownRegions = seeds; 2035 sp.KnownRegions = seeds;
1996 2036
1997 if (newneighbours.Count > 0) 2037 AgentPosition agentpos = new AgentPosition();
2038 agentpos.AgentID = new UUID(sp.UUID.Guid);
2039 agentpos.SessionID = sp.ControllingClient.SessionId;
2040 agentpos.Size = sp.Appearance.AvatarSize;
2041 agentpos.Center = sp.CameraPosition;
2042 agentpos.Far = sp.DrawDistance;
2043 agentpos.Position = sp.AbsolutePosition;
2044 agentpos.Velocity = sp.Velocity;
2045 agentpos.RegionHandle = currentRegionHandler;
2046 agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
2047 agentpos.ChildrenCapSeeds = seeds;
2048
2049 if (neighbours.Count - previousRegionNeighbourHandles.Count > 0)
1998 { 2050 {
1999 Util.FireAndForget(delegate 2051 Util.FireAndForget(delegate
2000 { 2052 {
2001 Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start 2053 Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
2002 int count = 0; 2054 int count = 0;
2003 2055
2004 foreach (GridRegion neighbour in newneighbours) 2056 foreach (GridRegion neighbour in neighbours)
2005 { 2057 {
2058 ulong handler = neighbour.RegionHandle;
2006 try 2059 try
2007 { 2060 {
2008 InformClientOfNeighbourAsync(sp, cagents[count], neighbour, 2061 if (newneighbours.Contains(handler))
2009 neighbour.ExternalEndPoint, true); 2062 {
2010 count++; 2063 InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
2064 neighbour.ExternalEndPoint, true);
2065 count++;
2066 }
2067 else if(!previousRegionNeighbourHandles.Contains(handler))
2068 {
2069 sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
2070 }
2011 } 2071 }
2012 catch (ArgumentOutOfRangeException) 2072 catch (ArgumentOutOfRangeException)
2013 { 2073 {
@@ -2483,7 +2543,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2483 // no one or failed lets go back and tell physics to go on 2543 // no one or failed lets go back and tell physics to go on
2484 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f); 2544 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
2485 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f); 2545 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
2486 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f); 2546// oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
2487 2547
2488 grp.AbsolutePosition = oldGroupPosition; 2548 grp.AbsolutePosition = oldGroupPosition;
2489 grp.Velocity = Vector3.Zero; 2549 grp.Velocity = Vector3.Zero;