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author | UbitUmarov | 2014-08-18 01:34:16 +0100 |
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committer | UbitUmarov | 2014-08-18 01:34:16 +0100 |
commit | f8e4805d98dc464b703beb21b5896b62a9efded2 (patch) | |
tree | d88925d6349b4b4a738685b0751e0e0f64c7ca37 /OpenSim/Region/CoreModules/Framework/EntityTransfer | |
parent | put bake bakes, plus a missing change forcing animations to pass by (diff) | |
download | opensim-SC-f8e4805d98dc464b703beb21b5896b62a9efded2.zip opensim-SC-f8e4805d98dc464b703beb21b5896b62a9efded2.tar.gz opensim-SC-f8e4805d98dc464b703beb21b5896b62a9efded2.tar.bz2 opensim-SC-f8e4805d98dc464b703beb21b5896b62a9efded2.tar.xz |
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index feeb0d5..0208676 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -980,7 +980,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
980 | } | 980 | } |
981 | 981 | ||
982 | // May need to logout or other cleanup | 982 | // May need to logout or other cleanup |
983 | AgentHasMovedAway(sp, logout); | 983 | // AgentHasMovedAway(sp, logout); |
984 | AgentHasMovedAway(sp, true); // until logout use is checked | ||
984 | 985 | ||
985 | // Well, this is it. The agent is over there. | 986 | // Well, this is it. The agent is over there. |
986 | KillEntity(sp.Scene, sp.LocalId); | 987 | KillEntity(sp.Scene, sp.LocalId); |
@@ -1147,7 +1148,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1147 | sp.CloseChildAgents(newRegionX, newRegionY); | 1148 | sp.CloseChildAgents(newRegionX, newRegionY); |
1148 | 1149 | ||
1149 | // May need to logout or other cleanup | 1150 | // May need to logout or other cleanup |
1150 | AgentHasMovedAway(sp, logout); | 1151 | // AgentHasMovedAway(sp, logout); |
1152 | AgentHasMovedAway(sp, true); | ||
1151 | 1153 | ||
1152 | // Well, this is it. The agent is over there. | 1154 | // Well, this is it. The agent is over there. |
1153 | KillEntity(sp.Scene, sp.LocalId); | 1155 | KillEntity(sp.Scene, sp.LocalId); |
@@ -1262,7 +1264,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1262 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 1264 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
1263 | { | 1265 | { |
1264 | if (sp.Scene.AttachmentsModule != null) | 1266 | if (sp.Scene.AttachmentsModule != null) |
1265 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | 1267 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, logout); |
1266 | } | 1268 | } |
1267 | 1269 | ||
1268 | protected void KillEntity(Scene scene, uint localID) | 1270 | protected void KillEntity(Scene scene, uint localID) |
@@ -1740,6 +1742,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1740 | } | 1742 | } |
1741 | 1743 | ||
1742 | // No turning back | 1744 | // No turning back |
1745 | |||
1746 | |||
1747 | |||
1743 | agent.IsChildAgent = true; | 1748 | agent.IsChildAgent = true; |
1744 | 1749 | ||
1745 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 1750 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
@@ -1777,7 +1782,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1777 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | 1782 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. |
1778 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1783 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1779 | 1784 | ||
1780 | agent.parcelRegionCross(false); | 1785 | AgentHasMovedAway(agent, false); |
1786 | |||
1787 | KillEntity(agent.Scene, agent.LocalId); | ||
1788 | // agent.parcelRegionCross(false); | ||
1781 | 1789 | ||
1782 | agent.MakeChildAgent(); | 1790 | agent.MakeChildAgent(); |
1783 | 1791 | ||
@@ -1803,7 +1811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1803 | 1811 | ||
1804 | agent.CloseChildAgents(neighbourx, neighboury); | 1812 | agent.CloseChildAgents(neighbourx, neighboury); |
1805 | 1813 | ||
1806 | AgentHasMovedAway(agent, false); | 1814 | |
1807 | 1815 | ||
1808 | // the user may change their profile information in other region, | 1816 | // the user may change their profile information in other region, |
1809 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 1817 | // so the userinfo in UserProfileCache is not reliable any more, delete it |