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authorUbitUmarov2014-08-18 04:07:40 +0100
committerUbitUmarov2014-08-18 04:07:40 +0100
commit96de2a2fd2feed899d19fabc077a1bd3f7cc3fc8 (patch)
tree7d88e2718f622b79aff24f06c8f9b471a499ad31 /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentNOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments (diff)
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reduce the kills sent, hide attachments kills on origin
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 0208676..ec7dd77 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1782,10 +1782,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1784 1784
1785 AgentHasMovedAway(agent, false); 1785 AgentHasMovedAway(agent, true);
1786 1786
1787 KillEntity(agent.Scene, agent.LocalId); 1787 agent.parcelRegionCross();
1788// agent.parcelRegionCross(false);
1789 1788
1790 agent.MakeChildAgent(); 1789 agent.MakeChildAgent();
1791 1790