Irrlicht 3D Engine
irr::scene::IParticleAffector Class Reference

A particle affector modifies particles. More...

#include <IParticleAffector.h>

+ Inheritance diagram for irr::scene::IParticleAffector:

List of all members.

Public Member Functions

Protected Attributes


Detailed Description

A particle affector modifies particles.

Definition at line 41 of file IParticleAffector.h.


Constructor & Destructor Documentation

irr::scene::IParticleAffector::IParticleAffector ( ) [inline]

constructor

Definition at line 46 of file IParticleAffector.h.


Member Function Documentation

virtual void irr::scene::IParticleAffector::affect ( u32  now,
SParticle particlearray,
u32  count 
) [pure virtual]

Affects an array of particles.

Parameters:
nowCurrent time. (Same as ITimer::getTime() would return)
particlearrayArray of particles.
countAmount of particles in array.
virtual bool irr::scene::IParticleAffector::getEnabled ( ) const [inline, virtual]

Gets whether or not the affector is currently enabled.

Definition at line 58 of file IParticleAffector.h.

References Enabled.

virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleAffector::getType ( ) const [pure virtual]
virtual void irr::scene::IParticleAffector::setEnabled ( bool  enabled) [inline, virtual]

Sets whether or not the affector is currently enabled.

Definition at line 55 of file IParticleAffector.h.

References Enabled.


Member Data Documentation

Definition at line 64 of file IParticleAffector.h.

Referenced by getEnabled(), and setEnabled().


The documentation for this class was generated from the following file: