Irrlicht 3D Engine
irr::scene::IParticleFadeOutAffector Class Reference

A particle affector which fades out the particles. More...

#include <IParticleFadeOutAffector.h>

+ Inheritance diagram for irr::scene::IParticleFadeOutAffector:

List of all members.

Public Member Functions


Detailed Description

A particle affector which fades out the particles.

Definition at line 16 of file IParticleFadeOutAffector.h.


Member Function Documentation

virtual u32 irr::scene::IParticleFadeOutAffector::getFadeOutTime ( ) const [pure virtual]

Gets the time in milliseconds it takes for each particle to fade out.

virtual const video::SColor& irr::scene::IParticleFadeOutAffector::getTargetColor ( ) const [pure virtual]

Gets the targetColor, i.e. the color the particles will interpolate to over time.

virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleFadeOutAffector::getType ( ) const [inline, virtual]

Get emitter type.

Implements irr::scene::IParticleAffector.

Definition at line 33 of file IParticleFadeOutAffector.h.

References irr::scene::EPAT_FADE_OUT.

virtual void irr::scene::IParticleFadeOutAffector::setFadeOutTime ( u32  fadeOutTime) [pure virtual]

Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)

virtual void irr::scene::IParticleFadeOutAffector::setTargetColor ( const video::SColor targetColor) [pure virtual]

Sets the targetColor, i.e. the color the particles will interpolate to over time.


The documentation for this class was generated from the following file: