Irrlicht 3D Engine
irr::scene::IParticleRotationAffector Class Reference

A particle affector which rotates the particle system. More...

#include <IParticleRotationAffector.h>

+ Inheritance diagram for irr::scene::IParticleRotationAffector:

List of all members.

Public Member Functions


Detailed Description

A particle affector which rotates the particle system.

Definition at line 16 of file IParticleRotationAffector.h.


Member Function Documentation

virtual const core::vector3df& irr::scene::IParticleRotationAffector::getPivotPoint ( ) const [pure virtual]

Get the point that particles are attracted to.

virtual const core::vector3df& irr::scene::IParticleRotationAffector::getSpeed ( ) const [pure virtual]

Get the speed in degrees per second in all 3 dimensions.

virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleRotationAffector::getType ( ) const [inline, virtual]

Get emitter type.

Implements irr::scene::IParticleAffector.

Definition at line 33 of file IParticleRotationAffector.h.

References irr::scene::EPAT_ROTATE.

virtual void irr::scene::IParticleRotationAffector::setPivotPoint ( const core::vector3df point) [pure virtual]

Set the point that particles will rotate around.

virtual void irr::scene::IParticleRotationAffector::setSpeed ( const core::vector3df speed) [pure virtual]

Set the speed in degrees per second in all 3 dimensions.


The documentation for this class was generated from the following file: