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* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
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* minor low resolution debug timmingUbitUmarov2014-08-162-3/+8
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* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
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* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
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* *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
| | | | null there )
* on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov2014-08-151-1/+4
| | | | on the update sent next
* cleanup a bitUbitUmarov2014-08-151-10/+1
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* do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
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* refix hide on crossingsUbitUmarov2014-08-151-1/+2
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* let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
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* adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
| | | | enougth to reasonable account for grid and region lag spikes
* remove ban check from create caps. That needs to be done on callerUbitUmarov2014-08-151-5/+19
| | | | | (scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
| | | | predictable.
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
| | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
* reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
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* in show connections show also if it is a childagent connectionUbitUmarov2014-08-141-7/+15
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* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
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* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-146-6/+48
| | | | connections console command
* try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
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* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | full parameters on appearance cloning so its clear we want it all
* reduced debug msgsUbitUmarov2014-08-141-3/+7
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* only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
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* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-141-2/+6
| | | | send a lot less
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-141-95/+92
| | | | issue: alll this seems to be sent back to childs, need to stop that
* put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
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* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker2014-08-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-122-50/+73
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| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-116-95/+112
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| * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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| * | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| | | | | | | | | | | | | | | | | | | | to be found.
* | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | | | | | | | | | | | | | | | | | childSeeds
* | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|_|/ |/| | | | | | | | | | | validate appearence just before sending animation
* | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
* | | | process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov2014-08-131-2/+4
| | | | | | | | | | | | | | | | priority to chat
* | | | take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| | | | | | | | | | | | | | | | do it only where its supposed to be done..
* | | | do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
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* | | | no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
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* | | | force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
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* | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
| |/ |/| | | | | \addons\Groups\... model
* | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | completmovement and not only that specific one
* | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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