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authorUbitUmarov2014-08-15 01:22:15 +0100
committerUbitUmarov2014-08-15 01:22:15 +0100
commitb4a71261678f6a91027d0e25ee506a2ff2e45a77 (patch)
treecbab4d438c0feab47681f6d2fa24ec4483028773 /OpenSim/Region
parentadd a extra delay in EnableChildAgents between CreateAgent() return and (diff)
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remove the delay on child creation on Neighbour since its amout in not
predictable.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b0483e0..4d6b471 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -2102,9 +2102,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2102 if (regionAccepted && newAgent) 2102 if (regionAccepted && newAgent)
2103 { 2103 {
2104 // give some time for createAgent finish possible async tasks 2104 // give some time for createAgent finish possible async tasks
2105 int dly = 100 - sp.ControllingClient.PingTimeMS; 2105 // does nothing usefull... out
2106 if (dly > 20) 2106// int dly = 100 - sp.ControllingClient.PingTimeMS;
2107 Thread.Sleep(dly); 2107// if (dly > 20)
2108// Thread.Sleep(dly);
2108 2109
2109 if (m_eqModule != null) 2110 if (m_eqModule != null)
2110 { 2111 {