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authorUbitUmarov2014-08-15 19:21:32 +0100
committerUbitUmarov2014-08-15 19:21:32 +0100
commit3e6f49f3be27f5918c4d6322c1882b8267bd4855 (patch)
tree41451975927a4a08329236cfe022888139917b2c /OpenSim/Region
parentrefix hide on crossings (diff)
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do CrossAttachmentsIntoNewRegion for old versions in the right place
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs15
1 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index d326941..84ca52d 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1746,6 +1746,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1746 capsPath); 1746 capsPath);
1747 } 1747 }
1748 1748
1749 // Backwards compatibility. Best effort
1750 if (version == "Unknown" || version == string.Empty)
1751 {
1752 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1753 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1754 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1755 }
1756
1749 // SUCCESS! 1757 // SUCCESS!
1750 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1758 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1751 1759
@@ -1768,13 +1776,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1768// agent.SendOtherAgentsAppearanceToMe(); 1776// agent.SendOtherAgentsAppearanceToMe();
1769 1777
1770 1778
1771 // Backwards compatibility. Best effort
1772 if (version == "Unknown" || version == string.Empty)
1773 {
1774 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1775 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1776 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1777 }
1778 1779
1779 // Next, let's close the child agent connections that are too far away. 1780 // Next, let's close the child agent connections that are too far away.
1780 uint neighbourx; 1781 uint neighbourx;