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path: root/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* * Applied dalien's terrain help patch (thanks!)Adam Frisby2007-08-171-1/+9
* * Added new terrain-sim <simname> <terrain commands...> function to run terra...Adam Frisby2007-08-171-1/+4
* * Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby2007-08-161-0/+41
* Rotated the terrain textures that are created for world map by 90 degree as s...MW2007-08-081-1/+1
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
* More work on the AllNewSceneObject* classes.MW2007-08-031-1/+1
* * Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby2007-08-021-5/+8
* * Fixed several issues with TerrainAdam Frisby2007-08-021-8/+13
* * Added new "terrain add" command.Adam Frisby2007-08-021-0/+5
* * Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby2007-08-011-0/+1
* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
* * F32 Terrain load function written to support loading tiles from a larger he...Adam Frisby2007-08-011-0/+42
* * Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby2007-08-011-1/+11
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-1/+1
* * Assorted terrain fixesAdam Frisby2007-07-251-2/+8
* * Terrain should now send just updated patches.Adam Frisby2007-07-241-0/+16
* * 1 line commit: Erosion functions should taint the terrain.Adam Frisby2007-07-231-0/+1
* * Bonus commit, added a "terrain fill" command to fill a terrain with a speci...Adam Frisby2007-07-231-0/+5
* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-231-47/+47
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-221-1/+1
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-211-2/+2
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-50/+86
* * Fixed an issue whereby extremely tall terrains would be unable to output a ...Adam Frisby2007-07-211-35/+35
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-7/+13
* changed to native line ending encodingSean Dague2007-07-161-953/+953
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-0/+26
* * libterrain now builds againlbsa712007-07-141-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-24/+25
* You can now substitute %name% in the filename argument for terrain save & loa...Adam Frisby2007-07-021-1/+3
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-19/+11
* * Added "HiRAW" mode export for generating as precise outputs as possible in ...Adam Frisby2007-07-021-1/+80
* * Added support for SL-style RAW export similar to the official simulators op...Adam Frisby2007-07-021-0/+68
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-271-1/+1
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-271-0/+786