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authorAdam Frisby2007-07-22 02:48:53 +0000
committerAdam Frisby2007-07-22 02:48:53 +0000
commit98b47016473640a20abbc21177e70d83378b36b1 (patch)
treefdda0bad481c7be7b27e213fe07d06e081e4ee16 /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
parent* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.C... (diff)
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* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 5ef2963..2e40531 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Terrain
409 { 409 {
410 case "aerobic": 410 case "aerobic":
411 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest 411 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
412 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); 412 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]), true);
413 break; 413 break;
414 case "thermal": 414 case "thermal":
415 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); 415 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));