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* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-9/+6
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-291-1/+1
* Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-15/+9
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-10/+10
* For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)2011-10-271-1/+4
* Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-6/+61
* Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-262-4/+18
* Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-262-4/+14
* Add case to Lightshare/WindlightBlueWall2011-10-221-0/+3
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-191-67/+91
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| * Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2011-10-191-67/+91
* | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
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* Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)2011-10-191-2/+48
* minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)2011-10-191-2/+5
* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-192-9/+33
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-192-3/+53
* on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-193-7/+31
* Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-192-2/+28
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-1/+1
* rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...Justin Clark-Casey (justincc)2011-10-171-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-173-0/+17
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-174-0/+19
* Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...Justin Clark-Casey (justincc)2011-10-141-0/+6
* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-121-2/+0
* When shutting down XEngine, log how many scripts are being shutdown so the us...Justin Clark-Casey (justincc)2011-10-122-2/+5
* osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-112-21/+32
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)2011-10-102-2/+2
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)2011-10-102-2/+2
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-041-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-031-3/+18
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| * trival tweak to trigger the continuous integration systemJustin Clark-Casey (justincc)2011-10-041-1/+1
| * Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather...Justin Clark-Casey (justincc)2011-10-041-1/+1
| * For llGetTexture(), if the face texture asset is in the inventory, return the...Justin Clark-Casey (justincc)2011-10-041-1/+16
* | Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-2/+1
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* llGetLinkKey, llGetLinkName Fix for sitting AvatarPixel Tomsen2011-10-011-0/+41
* llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-293-0/+20
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-1/+1
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-1/+1
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+3
* llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2011-09-092-44/+90
* When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)2011-09-071-6/+13
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-4/+6
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-013-13/+3
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-015-114/+63
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-272-14/+14
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-263-7/+7
* llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2011-08-252-51/+111
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-243-2/+22