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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs (follow)
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* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-3/+20
* compile error removed :)Tedd Hansen2007-08-151-8/+0
* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) a...Tedd Hansen2007-08-151-199/+523
* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-151-48/+54
* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
* * New LSL functionsAdam Frisby2007-08-151-5/+16
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-85/+90
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-3/+3
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-131-7/+8
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-131-121/+121
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-121-3/+6
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen2007-08-121-5/+350
* Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen2007-08-121-0/+11
* Script now compiles unsuccessfullyTedd Hansen2007-08-121-0/+10
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-101-58/+0
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-091-0/+58