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author | Tedd Hansen | 2007-08-13 17:28:08 +0000 |
---|---|---|
committer | Tedd Hansen | 2007-08-13 17:28:08 +0000 |
commit | 050921d7b69f857b02c71328b545af42940d06b1 (patch) | |
tree | e09506b8e5342940838644c3db0c76d6945ac32e /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |
parent | oops , guess I should include the new files next time (diff) | |
download | opensim-SC_OLD-050921d7b69f857b02c71328b545af42940d06b1.zip opensim-SC_OLD-050921d7b69f857b02c71328b545af42940d06b1.tar.gz opensim-SC_OLD-050921d7b69f857b02c71328b545af42940d06b1.tar.bz2 opensim-SC_OLD-050921d7b69f857b02c71328b545af42940d06b1.tar.xz |
krinkec's updates to ll* interface and functions
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 242 |
1 files changed, 121 insertions, 121 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 896c674..5c67ffe 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -30,7 +30,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
30 | public float llAtan2(float x, float y) { return 0; } | 30 | public float llAtan2(float x, float y) { return 0; } |
31 | public float llSqrt(float f) { return 0; } | 31 | public float llSqrt(float f) { return 0; } |
32 | public float llPow(float fbase, float fexponent) { return 0; } | 32 | public float llPow(float fbase, float fexponent) { return 0; } |
33 | public UInt32 llAbs(UInt32 i) { return 0; } | 33 | public UInt32 llAbs(Int32 i) { return 0; } |
34 | public float llFabs(float f) { return 0; } | 34 | public float llFabs(float f) { return 0; } |
35 | public float llFrand(float mag) { return 0; } | 35 | public float llFrand(float mag) { return 0; } |
36 | public UInt32 llFloor(float f) { return 0; } | 36 | public UInt32 llFloor(float f) { return 0; } |
@@ -95,131 +95,131 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
95 | public void llSetPos(Axiom.Math.Vector3 pos) { return; } | 95 | public void llSetPos(Axiom.Math.Vector3 pos) { return; } |
96 | 96 | ||
97 | 97 | ||
98 | public void llGetPos() { } | 98 | public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); } |
99 | public void llGetLocalPos() { } | 99 | public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); } |
100 | public void llSetRot() { } | 100 | public void llSetRot(Axiom.Math.Quaternion rot) { } |
101 | public void llGetRot() { } | 101 | public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); } |
102 | public void llGetLocalRot() { } | 102 | public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); } |
103 | public void llSetForce() { } | 103 | public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { } |
104 | public void llGetForce() { } | 104 | public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); } |
105 | public void llTarget() { } | 105 | public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; } |
106 | public void llTargetRemove() { } | 106 | public void llTargetRemove(Int32 number) { } |
107 | public void llRotTarget() { } | 107 | public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; } |
108 | public void llRotTargetRemove() { } | 108 | public void llRotTargetRemove(Int32 number) { } |
109 | public void llMoveToTarget() { } | 109 | public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { } |
110 | public void llStopMoveToTarget() { } | 110 | public void llStopMoveToTarget() { } |
111 | public void llApplyImpulse() { } | 111 | public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { } |
112 | public void llApplyRotationalImpulse() { } | 112 | public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { } |
113 | public void llSetTorque() { } | 113 | public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { } |
114 | public void llGetTorque() { } | 114 | public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); } |
115 | public void llSetForceAndTorque() { } | 115 | public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { } |
116 | public void llGetVel() { } | 116 | public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); } |
117 | public void llGetAccel() { } | 117 | public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); } |
118 | public void llGetOmega() { } | 118 | public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); } |
119 | public void llGetTimeOfDay() { } | 119 | public float llGetTimeOfDay() { return 0; } |
120 | public void llGetWallclock() { } | 120 | public float llGetWallclock() { return 0; } |
121 | public void llGetTime() { } | 121 | public float llGetTime() { return 0; } |
122 | public void llResetTime() { } | 122 | public void llResetTime() { } |
123 | public void llGetAndResetTime() { } | 123 | public float llGetAndResetTime() { return 0; } |
124 | public void llSound() { } | 124 | public void llSound() { } |
125 | public void llPlaySound() { } | 125 | public void llPlaySound(string sound, float volume) { } |
126 | public void llLoopSound() { } | 126 | public void llLoopSound(string sound, float volume) { } |
127 | public void llLoopSoundMaster() { } | 127 | public void llLoopSoundMaster(string sound, float volume) { } |
128 | public void llLoopSoundSlave() { } | 128 | public void llLoopSoundSlave(string sound, float volume) { } |
129 | public void llPlaySoundSlave() { } | 129 | public void llPlaySoundSlave(string sound, float volume) { } |
130 | public void llTriggerSound() { } | 130 | public void llTriggerSound(string sound, float volume) { } |
131 | public void llStopSound() { } | 131 | public void llStopSound() { } |
132 | public void llPreloadSound() { } | 132 | public void llPreloadSound(string sound) { } |
133 | public void llGetSubString() { } | 133 | public void llGetSubString(string src, Int32 start, Int32 end) { } |
134 | public void llDeleteSubString() { } | 134 | public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; } |
135 | public void llInsertString() { } | 135 | public void llInsertString(string dst, Int32 position, string src) { } |
136 | public void llToUpper() { } | 136 | public string llToUpper(string source) { return ""; } |
137 | public void llToLower() { } | 137 | public string llToLower(string source) { return ""; } |
138 | public void llGiveMoney() { } | 138 | public Int32 llGiveMoney(string destination, Int32 amount) { return 0; } |
139 | public void llMakeExplosion() { } | 139 | public void llMakeExplosion() { } |
140 | public void llMakeFountain() { } | 140 | public void llMakeFountain() { } |
141 | public void llMakeSmoke() { } | 141 | public void llMakeSmoke() { } |
142 | public void llMakeFire() { } | 142 | public void llMakeFire() { } |
143 | public void llRezObject() { } | 143 | public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { } |
144 | public void llLookAt() { } | 144 | public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { } |
145 | public void llStopLookAt() { } | 145 | public void llStopLookAt() { } |
146 | public void llSetTimerEvent() { } | 146 | public void llSetTimerEvent(float sec) { } |
147 | public void llSleep() { } | 147 | public void llSleep(float sec) { } |
148 | public void llGetMass() { } | 148 | public float llGetMass() { return 0; } |
149 | public void llCollisionFilter() { } | 149 | public void llCollisionFilter(string name, string id, Int32 accept) { } |
150 | public void llTakeControls() { } | 150 | public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { } |
151 | public void llReleaseControls() { } | 151 | public void llReleaseControls() { } |
152 | public void llAttachToAvatar() { } | 152 | public void llAttachToAvatar(Int32 attachment) { } |
153 | public void llDetachFromAvatar() { } | 153 | public void llDetachFromAvatar() { } |
154 | public void llTakeCamera() { } | 154 | public void llTakeCamera() { } |
155 | public void llReleaseCamera() { } | 155 | public void llReleaseCamera() { } |
156 | public void llGetOwner() { } | 156 | public string llGetOwner() { return ""; } |
157 | public void llInstantMessage() { } | 157 | public void llInstantMessage(string user, string message) { } |
158 | public void llEmail() { } | 158 | public void llEmail(string address, string subject, string message) { } |
159 | public void llGetNextEmail() { } | 159 | public void llGetNextEmail(string address, string subject) { } |
160 | public void llGetKey() { } | 160 | public string llGetKey() { return ""; } |
161 | public void llSetBuoyancy() { } | 161 | public void llSetBuoyancy(float buoyancy) { } |
162 | public void llSetHoverHeight() { } | 162 | public void llSetHoverHeight(float height, Int32 water, float tau) { } |
163 | public void llStopHover() { } | 163 | public void llStopHover() { } |
164 | public void llMinEventDelay() { } | 164 | public void llMinEventDelay(float delay) { } |
165 | public void llSoundPreload() { } | 165 | public void llSoundPreload() { } |
166 | public void llRotLookAt() { } | 166 | public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { } |
167 | public void llStringLength() { } | 167 | public Int32 llStringLength(string str) { return 0; } |
168 | public void llStartAnimation() { } | 168 | public void llStartAnimation(string anim) { } |
169 | public void llStopAnimation() { } | 169 | public void llStopAnimation(string anim) { } |
170 | public void llPointAt() { } | 170 | public void llPointAt() { } |
171 | public void llStopPointAt() { } | 171 | public void llStopPointAt() { } |
172 | public void llTargetOmega() { } | 172 | public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { } |
173 | public void llGetStartParameter() { } | 173 | public Int32 llGetStartParameter() { return 0; } |
174 | public void llGodLikeRezObject() { } | 174 | public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { } |
175 | public void llRequestPermissions() { } | 175 | public void llRequestPermissions(string agent, Int32 perm) { } |
176 | public void llGetPermissionsKey() { } | 176 | public string llGetPermissionsKey() { return ""; } |
177 | public void llGetPermissions() { } | 177 | public Int32 llGetPermissions() { return 0; } |
178 | public void llGetLinkNumber() { } | 178 | public Int32 llGetLinkNumber() { return 0; } |
179 | public void llSetLinkColor() { } | 179 | public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { } |
180 | public void llCreateLink() { } | 180 | public void llCreateLink(string target, Int32 parent) { } |
181 | public void llBreakLink() { } | 181 | public void llBreakLink(Int32 linknum) { } |
182 | public void llBreakAllLinks() { } | 182 | public void llBreakAllLinks() { } |
183 | public void llGetLinkKey() { } | 183 | public string llGetLinkKey(Int32 linknum) { return ""; } |
184 | public void llGetLinkName() { } | 184 | public void llGetLinkName(Int32 linknum) { } |
185 | public void llGetInventoryNumber() { } | 185 | public Int32 llGetInventoryNumber(Int32 type) { return 0; } |
186 | public void llGetInventoryName() { } | 186 | public string llGetInventoryName(Int32 type, Int32 number) { return ""; } |
187 | public void llSetScriptState() { } | 187 | public void llSetScriptState(string name, Int32 run) { } |
188 | public void llGetEnergy() { } | 188 | public float llGetEnergy() { return 0; } |
189 | public void llGiveInventory() { } | 189 | public void llGiveInventory(string destination, string inventory) { } |
190 | public void llRemoveInventory() { } | 190 | public void llRemoveInventory(string item) { } |
191 | public void llSetText() { } | 191 | public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { } |
192 | public void llWater() { } | 192 | public float llWater(Axiom.Math.Vector3 offset) { return 0; } |
193 | public void llPassTouches() { } | 193 | public void llPassTouches(Int32 pass) { } |
194 | public void llRequestAgentData() { } | 194 | public string llRequestAgentData(string id, Int32 data) { return ""; } |
195 | public void llRequestInventoryData() { } | 195 | public string llRequestInventoryData(string name) { return ""; } |
196 | public void llSetDamage() { } | 196 | public void llSetDamage(float damage) { } |
197 | public void llTeleportAgentHome() { } | 197 | public void llTeleportAgentHome(string agent) { } |
198 | public void llModifyLand() { } | 198 | public void llModifyLand(Int32 action, Int32 brush) { } |
199 | public void llCollisionSound() { } | 199 | public void llCollisionSound(string impact_sound, float impact_volume) { } |
200 | public void llCollisionSprite() { } | 200 | public void llCollisionSprite(string impact_sprite) { } |
201 | public void llGetAnimation() { } | 201 | public string llGetAnimation(string id) { return ""; } |
202 | public void llResetScript() { } | 202 | public void llResetScript() { } |
203 | public void llMessageLinked() { } | 203 | public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { } |
204 | public void llPushObject() { } | 204 | public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { } |
205 | public void llPassCollisions() { } | 205 | public void llPassCollisions(Int32 pass) { } |
206 | public void llGetScriptName() { } | 206 | public string llGetScriptName() { return ""; } |
207 | public void llGetNumberOfSides() { } | 207 | public Int32 llGetNumberOfSides() { return 0; } |
208 | public void llAxisAngle2Rot() { } | 208 | public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); } |
209 | public void llRot2Axis() { } | 209 | public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); } |
210 | public void llRot2Angle() { } | 210 | public void llRot2Angle() { } |
211 | public void llAcos() { } | 211 | public float llAcos(float val) { return 0; } |
212 | public void llAsin() { } | 212 | public float llAsin(float val) { return 0; } |
213 | public void llAngleBetween() { } | 213 | public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; } |
214 | public void llGetInventoryKey() { } | 214 | public string llGetInventoryKey(string name) { return ""; } |
215 | public void llAllowInventoryDrop() { } | 215 | public void llAllowInventoryDrop(Int32 add) { } |
216 | public void llGetSunDirection() { } | 216 | public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); } |
217 | public void llGetTextureOffset() { } | 217 | public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); } |
218 | public void llGetTextureScale() { } | 218 | public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); } |
219 | public void llGetTextureRot() { } | 219 | public float llGetTextureRot(Int32 side) { return 0; } |
220 | public void llSubStringIndex() { } | 220 | public Int32 llSubStringIndex(string source, string pattern) { return 0; } |
221 | public void llGetOwnerKey() { } | 221 | public string llGetOwnerKey(string id) { return ""; } |
222 | public void llGetCenterOfMass() { } | 222 | public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } |
223 | public void llListSort() { } | 223 | public void llListSort() { } |
224 | public void llGetListLength() { } | 224 | public void llGetListLength() { } |
225 | public void llList2Integer() { } | 225 | public void llList2Integer() { } |
@@ -238,22 +238,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
238 | public void llGetRegionCorner() { } | 238 | public void llGetRegionCorner() { } |
239 | public void llListInsertList() { } | 239 | public void llListInsertList() { } |
240 | public void llListFindList() { } | 240 | public void llListFindList() { } |
241 | public void llGetObjectName() { } | 241 | public string llGetObjectName() { return ""; } |
242 | public void llSetObjectName() { } | 242 | public void llSetObjectName(string name) { } |
243 | public void llGetDate() { } | 243 | public string llGetDate() { return ""; } |
244 | public void llEdgeOfWorld() { } | 244 | public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; } |
245 | public void llGetAgentInfo() { } | 245 | public Int32 llGetAgentInfo(string id) { return 0; } |
246 | public void llAdjustSoundVolume() { } | 246 | public void llAdjustSoundVolume(float volume) { } |
247 | public void llSetSoundQueueing() { } | 247 | public void llSetSoundQueueing(Int32 queue) { } |
248 | public void llSetSoundRadius() { } | 248 | public void llSetSoundRadius(float radius) { } |
249 | public void llKey2Name() { } | 249 | public string llKey2Name(string id) { return ""; } |
250 | public void llSetTextureAnim() { } | 250 | public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { } |
251 | public void llTriggerSoundLimited() { } | 251 | public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { } |
252 | public void llEjectFromLand() { } | 252 | public void llEjectFromLand(string pest) { } |
253 | public void llParseString2List() { } | 253 | public void llParseString2List() { } |
254 | public void llOverMyLand() { } | 254 | public Int32 llOverMyLand(string id) { return 0; } |
255 | public void llGetLandOwnerAt() { } | 255 | public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; } |
256 | public void llGetNotecardLine() { } | 256 | public string llGetNotecardLine(string name, Int32 line) { return ""; } |
257 | public void llGetAgentSize() { } | 257 | public void llGetAgentSize() { } |
258 | public void llSameGroup() { } | 258 | public void llSameGroup() { } |
259 | public void llUnSit() { } | 259 | public void llUnSit() { } |