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author | Adam Frisby | 2007-08-15 16:52:24 +0000 |
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committer | Adam Frisby | 2007-08-15 16:52:24 +0000 |
commit | bf60577e5755b5ca19986d41edd5d1d41392547f (patch) | |
tree | 0d3eecedcced4574f813406bd60eacca8778b3b8 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |
parent | * New LSL functions (diff) | |
download | opensim-SC_OLD-bf60577e5755b5ca19986d41edd5d1d41392547f.zip opensim-SC_OLD-bf60577e5755b5ca19986d41edd5d1d41392547f.tar.gz opensim-SC_OLD-bf60577e5755b5ca19986d41edd5d1d41392547f.tar.bz2 opensim-SC_OLD-bf60577e5755b5ca19986d41edd5d1d41392547f.tar.xz |
* Fixed bug with llModPow
* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 14a9536..b411a20 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
157 | public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { } | 157 | public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { } |
158 | public void llStopLookAt() { } | 158 | public void llStopLookAt() { } |
159 | public void llSetTimerEvent(float sec) { } | 159 | public void llSetTimerEvent(float sec) { } |
160 | public void llSleep(float sec) { } | 160 | public void llSleep(float sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } |
161 | public float llGetMass() { return 0; } | 161 | public float llGetMass() { return 0; } |
162 | public void llCollisionFilter(string name, string id, Int32 accept) { } | 162 | public void llCollisionFilter(string name, string id, Int32 accept) { } |
163 | public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { } | 163 | public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { } |
@@ -198,7 +198,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
198 | public Int32 llGetInventoryNumber(Int32 type) { return 0; } | 198 | public Int32 llGetInventoryNumber(Int32 type) { return 0; } |
199 | public string llGetInventoryName(Int32 type, Int32 number) { return ""; } | 199 | public string llGetInventoryName(Int32 type, Int32 number) { return ""; } |
200 | public void llSetScriptState(string name, Int32 run) { } | 200 | public void llSetScriptState(string name, Int32 run) { } |
201 | public float llGetEnergy() { return 0; } | 201 | public float llGetEnergy() { return 1.0f; } |
202 | public void llGiveInventory(string destination, string inventory) { } | 202 | public void llGiveInventory(string destination, string inventory) { } |
203 | public void llRemoveInventory(string item) { } | 203 | public void llRemoveInventory(string item) { } |
204 | public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { } | 204 | public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { } |
@@ -275,9 +275,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
275 | public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } | 275 | public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } |
276 | public Int32 llGetAttached() { return 0; } | 276 | public Int32 llGetAttached() { return 0; } |
277 | public Int32 llGetFreeMemory() { return 0; } | 277 | public Int32 llGetFreeMemory() { return 0; } |
278 | public string llGetRegionName() { return ""; } | 278 | public string llGetRegionName() { return World.RegionInfo.RegionName; } |
279 | public float llGetRegionTimeDilation() { return 0; } | 279 | public float llGetRegionTimeDilation() { return 1.0f; } |
280 | public float llGetRegionFPS() { return 0; } | 280 | public float llGetRegionFPS() { return 10.0f; } |
281 | public void llParticleSystem(List<Object> rules) { } | 281 | public void llParticleSystem(List<Object> rules) { } |
282 | public void llGroundRepel(float height, Int32 water, float tau) { } | 282 | public void llGroundRepel(float height, Int32 water, float tau) { } |
283 | public void llGiveInventoryList() { } | 283 | public void llGiveInventoryList() { } |
@@ -360,7 +360,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
360 | Int64 tmp = 0; | 360 | Int64 tmp = 0; |
361 | Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); | 361 | Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); |
362 | 362 | ||
363 | return Convert.ToInt32(val); | 363 | return Convert.ToInt32(tmp); |
364 | } | 364 | } |
365 | 365 | ||
366 | public Int32 llGetInventoryType(string name) { return 0; } | 366 | public Int32 llGetInventoryType(string name) { return 0; } |