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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt (follow)
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* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-1/+5
* BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-12/+12
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-0/+17
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-0/+2
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-27/+31
* BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-081-2/+2
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-0/+2
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-061-3/+9
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-041-8/+12
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-1/+9
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+6
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-0/+4
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-271-0/+1
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-1/+2
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-8/+16
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-0/+1
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-261-0/+4
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-1/+2
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-0/+7
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-2/+13
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-0/+3
* BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-211-7/+9
* BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-201-11/+22
* BulletSim: comments and TODO list updateRobert Adams2012-12-181-1/+2
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-1/+1
* BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-161-0/+3
* BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-131-2/+5
* BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-111-2/+7
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-2/+5
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-081-1/+7
* BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-031-0/+1
* BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-031-1/+5
* BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112