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author | Robert Adams | 2013-01-04 16:47:04 -0800 |
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committer | Robert Adams | 2013-01-04 17:06:51 -0800 |
commit | 48cfc6d089ae47795d99bf56382c3d1a867e7d03 (patch) | |
tree | 652e8973a5160f645a63c03a59ddc387bb64a175 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: add some features to the PID motor to make it more flexible. (diff) | |
download | opensim-SC_OLD-48cfc6d089ae47795d99bf56382c3d1a867e7d03.zip opensim-SC_OLD-48cfc6d089ae47795d99bf56382c3d1a867e7d03.tar.gz opensim-SC_OLD-48cfc6d089ae47795d99bf56382c3d1a867e7d03.tar.bz2 opensim-SC_OLD-48cfc6d089ae47795d99bf56382c3d1a867e7d03.tar.xz |
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a8a4ff5..facf720 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,22 +1,26 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Redo BulletSimAPI to allow native C# implementation of Bullet option. | 3 | Redo BulletSimAPI to allow native C# implementation of Bullet option (DONE) |
4 | Meshes rendering as bounding boxes | ||
5 | llMoveToTarget | ||
6 | Vehicle movement on terrain smoothness | ||
7 | limitMotorUp calibration (more down?) | ||
8 | Preferred orientatino angular correction fix | ||
9 | Surfboard go wonky when turning | ||
10 | Angular motor direction is global coordinates rather than local coordinates? | ||
11 | Boats float low in the water | ||
4 | Avatar movement | 12 | Avatar movement |
5 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle | 13 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) |
6 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) | 14 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) |
7 | avatar capsule rotation completed | 15 | avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution) |
8 | llMoveToTarget | ||
9 | Enable vehicle border crossings (at least as poorly as ODE) | 16 | Enable vehicle border crossings (at least as poorly as ODE) |
10 | Terrain skirts | 17 | Terrain skirts |
11 | Avatar created in previous region and not new region when crossing border | 18 | Avatar created in previous region and not new region when crossing border |
12 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 19 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
13 | Vehicle movement on terrain smoothness | ||
14 | Vehicle script tuning/debugging | 20 | Vehicle script tuning/debugging |
15 | Avanti speed script | 21 | Avanti speed script |
16 | Weapon shooter script | 22 | Weapon shooter script |
17 | limitMotorUp calibration (more down?) | 23 | Add material densities to the material types |
18 | Boats float low in the water | ||
19 | Add material densities to the material types. | ||
20 | 24 | ||
21 | CRASHES | 25 | CRASHES |
22 | ================================================= | 26 | ================================================= |