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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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BulletSimTODO.txt
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Author
Age
Files
Lines
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-0
/
+17
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-0
/
+2
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
1
-27
/
+31
*
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
1
-2
/
+2
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-0
/
+2
*
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
1
-3
/
+9
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
1
-8
/
+12
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
1
-1
/
+9
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-1
/
+6
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
1
-0
/
+4
*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
1
-0
/
+1
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-1
/
+2
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
1
-8
/
+16
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
1
-0
/
+1
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
1
-0
/
+4
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
1
-1
/
+2
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
1
-0
/
+7
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-2
/
+13
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
1
-0
/
+3
*
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
1
-7
/
+9
*
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
1
-11
/
+22
*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
1
-1
/
+2
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
1
-1
/
+1
*
BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
/
+27
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
1
-0
/
+3
*
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2012-12-13
1
-2
/
+5
*
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
2012-12-12
1
-14
/
+33
*
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
1
-2
/
+7
*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
1
-2
/
+5
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
1
-1
/
+7
*
BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
/
+56
*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
1
-0
/
+1
*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
1
-1
/
+5
*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112