| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | BulletSim: remove limit on taints that can happen before a step. Remove some ... | Robert Adams | 2012-11-06 | 1 | -12/+16 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 1 | -2/+2 |
* | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 1 | -2/+22 |
* | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 1 | -0/+5 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -1/+11 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -10/+10 |
* | BulletSim: fix problem with multiple linksets stepping on each other if they ... | Robert Adams | 2012-11-03 | 1 | -3/+4 |
* | BulletSim: add post taint taints and post step taints. The post taints operat... | Robert Adams | 2012-11-03 | 1 | -16/+122 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 1 | -2/+1 |
* | BulletSim: remove chatty debug message. | Robert Adams | 2012-10-22 | 1 | -1/+1 |
* | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 2012-10-22 | 1 | -0/+1 |
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 1 | -2/+2 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -13/+17 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 1 | -13/+13 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 1 | -47/+67 |
* | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 2012-10-19 | 1 | -9/+4 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 1 | -5/+16 |
* | BulletSim: normalize physics FPS to 45 (for real this time). | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: normalize physics FPS to 45. | Robert Adams | 2012-10-11 | 1 | -3/+4 |
* | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ... | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -5/+4 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -18/+47 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -4/+7 |
* | BulletSim: Make parameter value defaults match what should be the default and... | Robert Adams | 2012-10-02 | 1 | -13/+13 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -13/+13 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -2/+5 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -10/+14 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -1/+3 |
* | BulletSim: add class and infrastructure for shape and object | Robert Adams | 2012-09-27 | 1 | -6/+10 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -19/+41 |
* | BulletSim: another attempt at computing physics FPS correctly. | Robert Adams | 2012-09-15 | 1 | -23/+6 |
* | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 1 | -16/+10 |
* | BulletSim: remove unused NeedsMeshing() code from BSScene. | Robert Adams | 2012-09-15 | 1 | -116/+0 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -26/+41 |
* | BulletSim: Update BulletSimAPI to match the DLL interface. | Robert Adams | 2012-08-31 | 1 | -1/+1 |
* | BulletSim: clean up some variable naming for consistancy. | Robert Adams | 2012-08-31 | 1 | -6/+7 |
* | BulletSim: fix line endings. | Robert Adams | 2012-08-31 | 1 | -22/+22 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 1 | -108/+137 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 1 | -76/+61 |
* | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 2012-08-17 | 1 | -4/+12 |
* | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 2012-08-17 | 1 | -28/+26 |
* | BulletSim: make it so objects in a linkset do not generate collisions with ea... | Robert Adams | 2012-08-15 | 1 | -2/+10 |
* | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 2012-08-15 | 1 | -4/+4 |
* | BulletSim: fix problem of a null reference exception on shutdown if there wer... | Robert Adams | 2012-08-15 | 1 | -12/+13 |
* | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 1 | -4/+23 |
* | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 2012-08-09 | 1 | -12/+22 |
* | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 2012-08-08 | 1 | -13/+13 |