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authorRobert Adams2012-08-17 13:30:46 -0700
committerRobert Adams2012-08-17 13:34:22 -0700
commit03d76e94034bbaa82d1872284d1fadbaa263411d (patch)
tree1671d1481282e0fb64d609b4be8d82a2faf78c0f /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentModify order of code so SOP doesn't set the physics actor flying (diff)
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BulletSim: restore most of the Detail logging statements. Will have
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index d901ff0..56924aa 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -73,6 +73,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
73 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 73 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
74 private static readonly string LogHeader = "[BULLETS SCENE]"; 74 private static readonly string LogHeader = "[BULLETS SCENE]";
75 75
76 // The name of the region we're working for.
77 public string RegionName { get; private set; }
78
76 public string BulletSimVersion = "?"; 79 public string BulletSimVersion = "?";
77 80
78 private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); 81 private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>();
@@ -196,6 +199,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters
196 public BSScene(string identifier) 199 public BSScene(string identifier)
197 { 200 {
198 m_initialized = false; 201 m_initialized = false;
202 // we are passed the name of the region we're working for.
203 RegionName = identifier;
199 } 204 }
200 205
201 public override void Initialise(IMesher meshmerizer, IConfigSource config) 206 public override void Initialise(IMesher meshmerizer, IConfigSource config)
@@ -281,10 +286,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters
281 // Very detailed logging for physics debugging 286 // Very detailed logging for physics debugging
282 m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); 287 m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false);
283 m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); 288 m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", ".");
284 m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-"); 289 m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-");
285 m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); 290 m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5);
286 // Very detailed logging for vehicle debugging 291 // Very detailed logging for vehicle debugging
287 m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); 292 m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false);
293
294 // Do any replacements in the parameters
295 m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName);
288 } 296 }
289 } 297 }
290 } 298 }
@@ -362,7 +370,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
362 BSPrim bsprim = prim as BSPrim; 370 BSPrim bsprim = prim as BSPrim;
363 if (bsprim != null) 371 if (bsprim != null)
364 { 372 {
365 // DetailLog("{0},RemovePrim,call", bsprim.LocalID); 373 DetailLog("{0},RemovePrim,call", bsprim.LocalID);
366 // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); 374 // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID);
367 try 375 try
368 { 376 {
@@ -388,7 +396,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
388 396
389 if (!m_initialized) return null; 397 if (!m_initialized) return null;
390 398
391 // DetailLog("{0},AddPrimShape,call", localID); 399 DetailLog("{0},AddPrimShape,call", localID);
392 400
393 BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); 401 BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical);
394 lock (m_prims) m_prims.Add(localID, prim); 402 lock (m_prims) m_prims.Add(localID, prim);
@@ -534,7 +542,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
534 else if (m_avatars.ContainsKey(collidingWith)) 542 else if (m_avatars.ContainsKey(collidingWith))
535 type = ActorTypes.Agent; 543 type = ActorTypes.Agent;
536 544
537 DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith); 545 // DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith);
538 546
539 BSPrim prim; 547 BSPrim prim;
540 if (m_prims.TryGetValue(localID, out prim)) { 548 if (m_prims.TryGetValue(localID, out prim)) {