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authorRobert Adams2012-09-27 08:23:29 -0700
committerRobert Adams2012-09-27 22:01:52 -0700
commitf82b903deeaaf8eaa7ae5c4d4b7e917dd0a6ce7b (patch)
tree3d355254a7bcb8c447fbfef901784af7062763d4 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: Terrain sets proper collision flags on creation. (diff)
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BulletSim: Fix linkset crash. Caused by the different body and shape
pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e8c628c..44a249c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -544,12 +544,15 @@ public class BSScene : PhysicsScene, IPhysicsParameters
544 544
545 // The above SendCollision's batch up the collisions on the objects. 545 // The above SendCollision's batch up the collisions on the objects.
546 // Now push the collisions into the simulator. 546 // Now push the collisions into the simulator.
547 // If the object is done colliding, it will add itself to the ObjectsWithNoMoreCollisions list.
548 if (ObjectsWithCollisions.Count > 0) 547 if (ObjectsWithCollisions.Count > 0)
549 { 548 {
550 foreach (BSPhysObject bsp in ObjectsWithCollisions) 549 foreach (BSPhysObject bsp in ObjectsWithCollisions)
551 if (!m_avatars.Contains(bsp)) // don't call avatars twice 550 if (!m_avatars.Contains(bsp)) // don't call avatars twice
552 bsp.SendCollisions(); 551 if (!bsp.SendCollisions())
552 {
553 // If the object is done colliding, see that it's removed from the colliding list
554 ObjectsWithNoMoreCollisions.Add(bsp);
555 }
553 } 556 }
554 557
555 // Objects that are done colliding are removed from the ObjectsWithCollisions list. 558 // Objects that are done colliding are removed from the ObjectsWithCollisions list.