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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-031-2/+2
* BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-031-2/+17
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-0/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-10/+7
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-6/+6
* BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-251-17/+16
* BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-251-0/+7
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-7/+11
* BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-211-0/+5
* BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-211-5/+6
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+1
* BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-2/+2
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-1/+1
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-2/+22
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-031-0/+5
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-1/+11
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-10/+10
* BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
* BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-2/+1
* BulletSim: remove chatty debug message.Robert Adams2012-10-221-1/+1
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-0/+1
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-2/+2
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-13/+17
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-13/+13
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-47/+67
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-191-9/+4
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-5/+16
* BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
* BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
* BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-111-2/+2
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-5/+4
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-18/+47
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-4/+7
* BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-021-13/+13
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-13/+13
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-2/+5
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-10/+14
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-1/+3
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-6/+10
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-19/+41
* BulletSim: another attempt at computing physics FPS correctly.Robert Adams2012-09-151-23/+6
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-16/+10
* BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams2012-09-151-116/+0
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-26/+41
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-311-1/+1
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-311-6/+7