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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (follow)
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* BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-091-15/+27
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-081-132/+129
* BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-061-3/+11
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-301-1/+1
* BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
* BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
* BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-241-1/+2
* Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
* BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-061-13/+31
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-061-1/+1
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-3/+3
* BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-021-0/+1
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-11/+11
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-4/+4
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-2/+2
* BulletSim: some formatting changes.Robert Adams2013-04-091-10/+17
* Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon2013-04-091-0/+23
* BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-73/+126
* BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams2013-03-251-3/+45
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-191-2/+3
* BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-161-6/+6
* BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon2013-03-161-16/+17
* BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon2013-03-151-1/+1
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-2/+2
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-3/+3
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-1/+1
* BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams2013-02-051-1/+1
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-16/+14
* BulletSim: enable angular vertical attraction.Robert Adams2013-01-281-2/+2
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-6/+6
* BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-271-6/+13
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-271-7/+8
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-4/+6
* BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-271-7/+5
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-3/+11
* BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
* BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-231-34/+32
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-13/+8
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-72/+71
* BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-27/+14
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-1/+2
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-6/+6
* BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
* BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-151-8/+24