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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
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*
Make IncomingCloseChildAgent not send a stop packet. This may prevent
Melanie
2012-09-16
1
-1
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+1
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Wait a bit longer for new scene presences to aid tps into laggy regions
Melanie
2012-09-14
1
-1
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+1
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Add the option to have variable costing for uploads
Melanie
2012-09-11
1
-2
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+2
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One more redundante ParcelProprieties on login
UbitUmarov
2012-09-07
1
-0
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+2
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remove fireandforget call to EnableChildAgents at end on CompleteMovement,
UbitUmarov
2012-09-07
1
-1
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+3
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Make friend notifies and closing child agents async because both can
Melanie
2012-09-04
1
-1
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+1
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Merge branch 'ubitwork' into avination
Melanie
2012-09-04
1
-1
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+2
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a forgotten file plus minor changes. Imp and SL viewer seem to preserve
UbitUmarov
2012-09-04
1
-1
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+2
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Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
Melanie
2012-09-04
2
-3
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+3
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Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
Melanie
2012-09-03
1
-14
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+17
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-08-31
1
-5
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+55
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Merge branch 'ubitwork' into avination
Melanie
2012-08-30
3
-35
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+38
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Sequence inventory descendents requests to reduce inventory server load and
Melanie
2012-08-30
1
-5
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+55
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move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
2012-08-30
3
-4
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+8
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-08-30
1
-1
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+2
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2012-08-29
5
-134
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+424
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Fix a nullref while object is being created
Melanie
2012-08-28
1
-1
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+2
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[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
2012-08-30
3
-35
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+38
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A few more changes to keyframes
UbitUmarov
2012-08-29
3
-64
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+116
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[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
2012-08-29
1
-115
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+165
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[possible still very broken] mess around keyframes. timer events
UbitUmarov
2012-08-28
5
-111
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+299
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fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
2012-08-26
1
-2
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+2
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Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-23
3
-3
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+39
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Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
2012-08-22
1
-1
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+1
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Fix group return stuff
Melanie
2012-08-21
1
-1
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+1
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Cause a persistence save if prim flags change
Melanie
2012-08-21
1
-0
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+2
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Add Camera Offsets to serialization
Melanie
2012-08-21
1
-0
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+14
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Make the console output from the reigon console hookable
Melanie
2012-08-18
1
-0
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+4
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Remove AreUpdatesSuspended flag because it does nothing
Melanie
2012-08-16
2
-24
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+0
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Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
2012-08-16
2
-8
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+8
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Add support for the extra params to scene and the event manager
Melanie
2012-08-15
2
-0
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+62
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Add a skeleton for a name value storage associated with regions
Melanie
2012-08-15
3
-0
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+16
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Allow the use of the region debug console found in recent viewers. This console
Melanie
2012-08-14
1
-0
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+39
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Merge branch 'careminster' into avination
Melanie
2012-08-14
3
-4
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+11
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Merge branch 'master' into careminster
Melanie
2012-08-14
2
-2
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+2
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Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
2012-08-14
2
-2
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+2
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Merge branch 'master' into careminster
Melanie
2012-08-04
2
-2
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+9
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Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
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+1
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Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
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+7
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Merge branch 'ubitwork' into avination
Melanie
2012-08-03
1
-0
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+7
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on presence close(), release animator and OnRegionHeartbeatEnd event
UbitUmarov
2012-08-03
1
-0
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+7
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Merge branch 'careminster' into avination
Melanie
2012-08-03
3
-2
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+13
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Merge branch 'master' into careminster
Melanie
2012-08-03
3
-2
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+13
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refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2012-08-03
2
-2
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+2
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Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
2012-08-03
1
-3
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+4
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ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
2012-08-03
1
-1
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+1
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Initialize the Rezzing object to UUID.Zero
Melanie
2012-08-02
1
-3
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+4
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reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2012-08-02
2
-1
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+10
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Make WaitGetScenePresence wait for up to 20 seconds
Melanie
2012-08-03
1
-1
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+1
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minor change avoiding a null reference
UbitUmarov
2012-08-03
1
-2
/
+4
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