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authorUbitUmarov2012-09-04 07:32:03 +0100
committerUbitUmarov2012-09-04 07:32:03 +0100
commitd4fad2ba42445f72b8a04378b21818ec82ab1089 (patch)
treec8e9a1f7e586ec2018307dbe59e984e9a6155d87 /OpenSim/Region/Framework
parent let avatar keep flying in tps to same region. (still bad for other (diff)
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a forgotten file plus minor changes. Imp and SL viewer seem to preserve
flight. FS 4.2.2 does not.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 47b2ead..34ac7d4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1264,7 +1264,8 @@ namespace OpenSim.Region.Framework.Scenes
1264 1264
1265 Vector3 look = Velocity; 1265 Vector3 look = Velocity;
1266 1266
1267 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1267 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1268 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1268 { 1269 {
1269 look = new Vector3(0.99f, 0.042f, 0); 1270 look = new Vector3(0.99f, 0.042f, 0);
1270 } 1271 }