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* Various random white space clean ups.David Walter Seikel2016-11-223-40/+40
* Fix file execute permissions, coz Windows.David Walter Seikel2016-11-073-0/+0
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-0363-3774/+11109
* If a component of a coalesced object fails to deserialization, do not add a n...Justin Clark-Casey (justincc)2013-02-081-4/+18
* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-02-081-5/+6
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-253-6/+25
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-251-2/+1
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-252-5/+33
* move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-251-0/+4
* Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-251-2/+2
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-251-94/+59
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-251-9/+30
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-042-46/+68
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-182-6/+15
* BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams2012-12-161-2/+13
* minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)2012-12-151-2/+5
* minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10
* Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2012-12-142-2/+42
* Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto2012-12-091-6/+4
* UserManagementModule: search the local cache for names too.Diva Canto2012-12-091-1/+1
* Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2012-12-071-1/+3
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
* Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)2012-11-243-106/+83
* Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)2012-11-241-7/+12
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2417-17/+17
* minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-232-31/+25
* Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* Stop closing old style modulesMelanie2012-11-121-9/+0
* Remove the old style module loader and all references to itMelanie2012-11-123-88/+12
* Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2012-11-102-35/+70
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-17/+35
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| * Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
* | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-1/+1
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-79/+9
* fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
* Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-31/+0
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34