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author | Justin Clark-Casey (justincc) | 2013-01-18 23:22:02 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-01-25 23:52:25 +0000 |
commit | 10b3c6b5aacb27d40bca803dffa2d2384091ff9a (patch) | |
tree | f519a9d51e41b2eac01264f79dff918ef0d2a623 /OpenSim/Region/Framework/Scenes | |
parent | Add utility function to clamp a vector to a maximum magnitude. (diff) | |
download | opensim-SC_OLD-10b3c6b5aacb27d40bca803dffa2d2384091ff9a.zip opensim-SC_OLD-10b3c6b5aacb27d40bca803dffa2d2384091ff9a.tar.gz opensim-SC_OLD-10b3c6b5aacb27d40bca803dffa2d2384091ff9a.tar.bz2 opensim-SC_OLD-10b3c6b5aacb27d40bca803dffa2d2384091ff9a.tar.xz |
Add "debug set set animations true|false" region console command.
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 |
2 files changed, 33 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 5b16b67..8bd3cf9 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -86,7 +86,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
86 | if (m_scenePresence.IsChildAgent) | 86 | if (m_scenePresence.IsChildAgent) |
87 | return; | 87 | return; |
88 | 88 | ||
89 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 89 | if (m_scenePresence.Scene.DebugAnimations) |
90 | m_log.DebugFormat( | ||
91 | "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", | ||
92 | GetAnimName(animID), animID, m_scenePresence.Name); | ||
90 | 93 | ||
91 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 94 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
92 | SendAnimPack(); | 95 | SendAnimPack(); |
@@ -114,7 +117,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
114 | if (m_scenePresence.IsChildAgent) | 117 | if (m_scenePresence.IsChildAgent) |
115 | return; | 118 | return; |
116 | 119 | ||
117 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name); | 120 | if (m_scenePresence.Scene.DebugAnimations) |
121 | m_log.DebugFormat( | ||
122 | "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}", | ||
123 | GetAnimName(animID), animID, m_scenePresence.Name); | ||
118 | 124 | ||
119 | if (m_animations.Remove(animID)) | 125 | if (m_animations.Remove(animID)) |
120 | SendAnimPack(); | 126 | SendAnimPack(); |
@@ -137,9 +143,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
137 | 143 | ||
138 | public void ResetAnimations() | 144 | public void ResetAnimations() |
139 | { | 145 | { |
140 | // m_log.DebugFormat( | 146 | if (m_scenePresence.Scene.DebugAnimations) |
141 | // "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", | 147 | m_log.DebugFormat( |
142 | // m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | 148 | "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", |
149 | m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | ||
143 | 150 | ||
144 | m_animations.Clear(); | 151 | m_animations.Clear(); |
145 | } | 152 | } |
@@ -550,5 +557,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
550 | 557 | ||
551 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 558 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
552 | } | 559 | } |
560 | |||
561 | public string GetAnimName(UUID animId) | ||
562 | { | ||
563 | string animName; | ||
564 | |||
565 | if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) | ||
566 | { | ||
567 | AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString()); | ||
568 | if (amd != null) | ||
569 | animName = amd.Name; | ||
570 | else | ||
571 | animName = "Unknown"; | ||
572 | } | ||
573 | |||
574 | return animName; | ||
575 | } | ||
553 | } | 576 | } |
554 | } | 577 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0c8aa6c..f87d469 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -68,6 +68,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | public bool EmergencyMonitoring = false; | 68 | public bool EmergencyMonitoring = false; |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Show debug information about animations. | ||
72 | /// </summary> | ||
73 | public bool DebugAnimations { get; set; } | ||
74 | |||
75 | /// <summary> | ||
71 | /// Show debug information about teleports. | 76 | /// Show debug information about teleports. |
72 | /// </summary> | 77 | /// </summary> |
73 | public bool DebugTeleporting { get; set; } | 78 | public bool DebugTeleporting { get; set; } |