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* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov2012-04-271-0/+22
* Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov2012-04-261-1/+1
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
* "save the catgirls"UbitUmarov2012-04-242-18/+13
* display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov2012-04-241-0/+5
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
* *testing* changed stats time reports to be per reported frame and not acumul...UbitUmarov2012-04-241-11/+64
* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
* changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov2012-04-203-24/+104
* changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov2012-04-192-13/+40
* Allow setting a specific target velocity on TeleportWithMomentumMelanie2012-04-181-1/+11
* Prevent objects rezzed in sim from being seen as attachments and becoming une...Melanie2012-04-171-0/+6
* added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+3
* Use presence absolute position to request raycast to camera. Used m_pos maybe...UbitUmarov2012-04-131-3/+11
* don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...UbitUmarov2012-04-131-2/+3
* make llGetGeometricCenter() work as in current SL. Now this is not real geom ...UbitUmarov2012-04-092-10/+49
* sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....UbitUmarov2012-04-091-263/+147
* Merge branch 'master' into careminsterMelanie2012-04-076-59/+218
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-064-97/+128
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| | * Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-072-6/+15
| | * Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-073-19/+13
| | * refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
| | * Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2012-04-061-3/+13
| | * For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-061-0/+16
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-061-20/+63
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| | * | remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-032-63/+74
| * | | Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...Diva Canto2012-04-061-0/+49
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| * | If an AddItem fails, try adding it to the right folder type.Diva Canto2012-04-061-20/+63
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* | minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit...UbitUmarov2012-04-041-35/+31
* | remove more merge artefactsUbitUmarov2012-04-041-10/+3
* | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This funct...UbitUmarov2012-04-042-3/+3
* | Fix the last merge artefactsMelanie2012-04-032-5/+5
* | More artefactMelanie2012-04-031-1/+1
* | Fix more merge artefactsMelanie2012-04-031-3/+3
* | Remove duplicate implementation of Material { get; set; }Melanie2012-04-031-14/+0
* | Fix merge artefactsMelanie2012-04-032-27/+2
* | Merge branch 'master' into careminsterMelanie2012-04-034-107/+201
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| * Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-034-150/+204
* | Merge branch 'master' into careminsterMelanie2012-03-315-62/+58
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| * refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-315-29/+29
| * Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...Justin Clark-Casey (justincc)2012-03-312-32/+21
| * minor: small message adjustment and unnecessary code elimination when notifyi...Justin Clark-Casey (justincc)2012-03-311-1/+1
| * fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen2012-03-311-1/+7
| * Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)2012-03-292-1/+6
| * Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)2012-03-292-3/+1