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authorUbitUmarov2012-04-19 23:01:22 +0100
committerUbitUmarov2012-04-19 23:01:22 +0100
commitaeb5aed5b70bbe9c54ec7647a70f8fca7d0aee7e (patch)
tree6dc51e7e14e72b8d950595e3a97ef7ac59f9eac1 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
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changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs39
2 files changed, 40 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index cd4bd42..b7dc335 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1516,8 +1516,18 @@ namespace OpenSim.Region.Framework.Scenes
1516 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1516 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1517 { 1517 {
1518 // VolumeDetect can't be set via UI and will always be off when a change is made there 1518 // VolumeDetect can't be set via UI and will always be off when a change is made there
1519 if (PhysData.PhysShapeType == PhysShapeType.invalid) 1519 // now only change volume dtc if phantom off
1520 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); 1520
1521 if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data
1522 {
1523 bool vdtc;
1524 if (SetPhantom) // if phantom keep volumedtc
1525 vdtc = group.RootPart.VolumeDetectActive;
1526 else // else turn it off
1527 vdtc = false;
1528
1529 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc);
1530 }
1521 else 1531 else
1522 { 1532 {
1523 SceneObjectPart part = GetSceneObjectPart(localID); 1533 SceneObjectPart part = GetSceneObjectPart(localID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 511ab19..c73fc98 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1830,7 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes
1830 1830
1831 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) 1831 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1832 { 1832 {
1833 VolumeDetectActive = _VolumeDetectActive; //?? as is used this is redundante 1833 VolumeDetectActive = _VolumeDetectActive;
1834 1834
1835 if (!ParentGroup.Scene.CollidablePrims) 1835 if (!ParentGroup.Scene.CollidablePrims)
1836 return; 1836 return;
@@ -1839,7 +1839,10 @@ namespace OpenSim.Region.Framework.Scenes
1839 return; 1839 return;
1840 1840
1841 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; 1841 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
1842 bool isPhantom = (_ObjectFlags & (uint) PrimFlags.Phantom) != 0; 1842 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
1843
1844 if (_VolumeDetectActive)
1845 isPhantom = true;
1843 1846
1844 if (IsJoint()) 1847 if (IsJoint())
1845 { 1848 {
@@ -2065,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
2065 2068
2066 /// <summary> 2069 /// <summary>
2067 /// Do a physics propery update for this part. 2070 /// Do a physics propery update for this part.
2071 /// now also updates phantom and volume detector
2068 /// </summary> 2072 /// </summary>
2069 /// <param name="UsePhysics"></param> 2073 /// <param name="UsePhysics"></param>
2070 /// <param name="isNew"></param> 2074 /// <param name="isNew"></param>
@@ -2096,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes
2096 if (ParentGroup.RootPart == this) 2100 if (ParentGroup.RootPart == this)
2097 AngularVelocity = new Vector3(0, 0, 0); 2101 AngularVelocity = new Vector3(0, 0, 0);
2098 2102
2099 if (pa.Phantom) 2103 if (pa.Phantom && !VolumeDetectActive)
2100 { 2104 {
2101 RemoveFromPhysics(); 2105 RemoveFromPhysics();
2102 return; 2106 return;
@@ -2143,6 +2147,14 @@ namespace OpenSim.Region.Framework.Scenes
2143 if (pa.Phantom != phan) 2147 if (pa.Phantom != phan)
2144 pa.Phantom = phan; 2148 pa.Phantom = phan;
2145 2149
2150// some engines dont' have this check still
2151// if (VolumeDetectActive != pa.IsVolumeDtc)
2152 {
2153 if (VolumeDetectActive)
2154 pa.SetVolumeDetect(1);
2155 else
2156 pa.SetVolumeDetect(0);
2157 }
2146 2158
2147 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2159 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
2148 // mesh data. 2160 // mesh data.
@@ -4599,6 +4611,12 @@ namespace OpenSim.Region.Framework.Scenes
4599 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4611 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
4600 return; 4612 return;
4601 4613
4614 VolumeDetectActive = SetVD;
4615
4616 // volume detector implies phantom
4617 if (VolumeDetectActive)
4618 SetPhantom = true;
4619
4602 if (UsePhysics) 4620 if (UsePhysics)
4603 AddFlag(PrimFlags.Physics); 4621 AddFlag(PrimFlags.Physics);
4604 else 4622 else
@@ -4614,7 +4632,6 @@ namespace OpenSim.Region.Framework.Scenes
4614 else 4632 else
4615 RemFlag(PrimFlags.TemporaryOnRez); 4633 RemFlag(PrimFlags.TemporaryOnRez);
4616 4634
4617 VolumeDetectActive = SetVD;
4618 4635
4619 if (ParentGroup.Scene == null) 4636 if (ParentGroup.Scene == null)
4620 return; 4637 return;
@@ -4624,7 +4641,7 @@ namespace OpenSim.Region.Framework.Scenes
4624 if (pa != null && building && pa.Building != building) 4641 if (pa != null && building && pa.Building != building)
4625 pa.Building = building; 4642 pa.Building = building;
4626 4643
4627 if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none 4644 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4628 || (Shape.PathCurve == (byte)Extrusion.Flexible)) 4645 || (Shape.PathCurve == (byte)Extrusion.Flexible))
4629 { 4646 {
4630 if (pa != null) 4647 if (pa != null)
@@ -4669,12 +4686,12 @@ namespace OpenSim.Region.Framework.Scenes
4669 else // it already has a physical representation 4686 else // it already has a physical representation
4670 { 4687 {
4671 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4688 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4672 4689 /* moved into DoPhysicsPropertyUpdate
4673 if(VolumeDetectActive) 4690 if(VolumeDetectActive)
4674 pa.SetVolumeDetect(1); 4691 pa.SetVolumeDetect(1);
4675 else 4692 else
4676 pa.SetVolumeDetect(0); 4693 pa.SetVolumeDetect(0);
4677 4694 */
4678 if (pa.Building != building) 4695 if (pa.Building != building)
4679 pa.Building = building; 4696 pa.Building = building;
4680 } 4697 }