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* Added GetDisplayNames capability. For now, we don't actually use display name...Diva Canto2015-01-091-0/+1
* Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-291-149/+150
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-281-33/+34
* When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz2014-05-261-3/+10
* Better skipping of "SculptData" when parsing XMLOren Hurvitz2014-03-281-7/+1
* Removed "SculptData" from the serialized XML format of primsOren Hurvitz2014-03-281-11/+3
* Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...Oren Hurvitz2014-03-241-44/+45
* Refactored Load IAR: created a generic mechanism to modify the SOG's as they ...Oren Hurvitz2014-03-241-0/+67
* Refactored: ExternalRepresentationUtils should be the only place where the "C...Oren Hurvitz2014-03-241-2/+2
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-151-2/+2
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+14
* Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)2013-06-271-1/+1
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+16
* If a component of a coalesced object fails to deserialization, do not add a n...Justin Clark-Casey (justincc)2013-02-081-4/+18
* Rename "Bounciness" to "Restitution"Melanie2013-02-071-3/+3
* Partial port of Avination's support for the new physics parameters.Melanie2013-02-061-0/+43
* Added DynAttrs to the serialized XML format of prims. When copying prims, use...Oren Hurvitz2013-01-251-0/+14
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-0/+18
* Fix bug where an avatar that had an object they owned attached through llAtta...Justin Clark-Casey (justincc)2012-05-231-2/+18
* Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format...Justin Clark-Casey (justincc)2012-05-162-113/+4
* Port Avination's collision fixes to core.Melanie2012-05-151-0/+7
* If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)2012-02-161-12/+22
* On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)2012-02-131-5/+9
* Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...Justin Clark-Casey (justincc)2012-02-031-74/+29
* Improve reliability of script state saving by covering various savingMelanie2012-02-021-4/+1
* Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)2012-01-281-5/+15
* HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto2012-01-121-4/+4
* If deserializing a scene object fails during IAR load then ignore the object ...Justin Clark-Casey (justincc)2012-01-111-1/+1
* Access to these static methods to serialize objects are useful outside of ser...Dan Lake2012-01-031-4/+4
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-7/+0
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-13/+3
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-9/+22
* remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-191-3/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-0/+2
* When serializing objects, stop accidentally using the green text colour value...Justin Clark-Casey (justincc)2011-06-101-1/+1
* Make sure culture is en-US when saving archive related xml.Justin Clark-Casey (justincc)2011-05-271-1/+0
* If parsing fails in the primitive base shape (which prints out a debug log me...Justin Clark-Casey (justincc)2011-05-271-4/+25
* Add PayPrice to serialization format Xml2Melanie2011-05-251-1/+36
* Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2011-04-211-18/+29
* Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-6/+41
* refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-131-15/+12
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-132-3/+137
* Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-081-0/+12
* remove mono compiler warning: if (sop.Color != null) always returns true as s...Justin Clark-Casey (justincc)2010-12-171-9/+7
* Preservation of creator information now also working in IARs. Cleaned up usag...Diva Canto2010-11-291-31/+11
* Changed the parser for InventoryItem deserialization. Moved some utility func...Diva Canto2010-11-271-91/+31
* Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto2010-11-211-2/+21
* Global creator information working on MySQL DB and on load/save OARs. Creator...Diva Canto2010-11-211-0/+21
* Diva needs a spanking! Serializing OldItemID breaks script state persistence ...Melanie2010-11-161-1/+4