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authorJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
committerJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
commit5e8900dfd058bd103cb6dcf8a57dc94683efd878 (patch)
treea9962c79801fd6a3181fb72d026ae84e5c1097cd /OpenSim/Region/Framework/Scenes/Serialization
parentWhen loading library asset set, only store an asset if it's different from an... (diff)
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minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index fcf7e0c..c18c93a 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1001,6 +1001,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1001 1001
1002 private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) 1002 private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader)
1003 { 1003 {
1004// m_log.DebugFormat("[SCENE OBJECT SERIALIZER]: Setting sculpt data length {0}", shp.SculptData.Length);
1005
1004 shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData")); 1006 shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData"));
1005 } 1007 }
1006 1008