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authorJustin Clark-Casey (justincc)2013-06-27 23:14:28 +0100
committerJustin Clark-Casey (justincc)2013-06-27 23:14:28 +0100
commitf7d09b898ad6df32b3f07cb64657623980178c2f (patch)
treef7f2b1117e9843267dab89993ad6d5492c1b3cc8 /OpenSim/Region/Framework/Scenes/Serialization
parentUpdate temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see... (diff)
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Make the concept of namespaces explicit in dynamic attributes
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 3882b45..945745e 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1290,7 +1290,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1290 if (sop.MediaUrl != null) 1290 if (sop.MediaUrl != null)
1291 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); 1291 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
1292 1292
1293 if (sop.DynAttrs.Count > 0) 1293 if (sop.DynAttrs.CountNamespaces > 0)
1294 { 1294 {
1295 writer.WriteStartElement("DynAttrs"); 1295 writer.WriteStartElement("DynAttrs");
1296 sop.DynAttrs.WriteXml(writer); 1296 sop.DynAttrs.WriteXml(writer);