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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
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* silly...UbitUmarov2014-08-221-2/+2
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* replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
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* make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
| | | | release it sooner
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
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* some cleanup..UbitUmarov2014-08-211-174/+146
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* ...UbitUmarov2014-08-211-2/+3
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* variations..UbitUmarov2014-08-211-195/+48
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* testUbitUmarov2014-08-211-15/+22
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* add filter sog updatesUbitUmarov2014-08-211-2/+0
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* bug fixUbitUmarov2014-08-211-2/+2
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* testUbitUmarov2014-08-211-6/+6
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* testUbitUmarov2014-08-211-15/+29
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* bad testUbitUmarov2014-08-211-2/+2
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* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | optionally overriding its parentID. check what it does to attachments
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-201-1/+1
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* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
| | | | and seems heavy for viewers
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
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* test ....UbitUmarov2014-08-191-1/+1
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* testUbitUmarov2014-08-191-2/+148
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* variationsss...UbitUmarov2014-08-191-4/+8
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* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
| | | | decoding updates correctly
* testUbitUmarov2014-08-191-13/+40
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* testUbitUmarov2014-08-191-7/+5
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* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
| | | | path
* *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
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* undo the hack.. its uselessUbitUmarov2014-08-181-9/+0
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* moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-181-0/+10
| | | | there?
* *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
| | | | viewers, partB keep using same localID (as before)
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-72/+17
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* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-35/+60
| | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
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* minor low resolution debug timmingUbitUmarov2014-08-161-1/+3
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* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order
* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | full parameters on appearance cloning so its clear we want it all
* remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | childSeeds
* reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| | | | validate appearence just before sending animation
* use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | check
* fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
| | | | \addons\Groups\... model
* remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | completmovement and not only that specific one
* dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
| | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* buggUbitUmarov2014-08-071-1/+1
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| | | | only, reduced number of accesses to it. TESTING
* diference fixUbitUmarov2014-08-041-1/+4
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* check...UbitUmarov2014-08-041-9/+1
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