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authorUbitUmarov2014-08-21 06:35:11 +0100
committerUbitUmarov2014-08-21 06:35:11 +0100
commit5f1cb6542d8b99674bd74147b2f43ef5432b0d15 (patch)
tree72d4df6436ed94dc10e80f43deccf5a923af6475 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent add filter sog updates (diff)
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test
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs37
1 files changed, 22 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 34d0eaa..9e9a83f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4787,10 +4787,12 @@ namespace OpenSim.Region.Framework.Scenes
4787 4787
4788 m_scene.ForEachScenePresence(delegate(ScenePresence p) 4788 m_scene.ForEachScenePresence(delegate(ScenePresence p)
4789 { 4789 {
4790 if (p != this && sog.HasPrivateAttachmentPoint) 4790 if (p != this)
4791 return; 4791 {
4792 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) 4792 if (sog.HasPrivateAttachmentPoint ||
4793 (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200))
4793 return; 4794 return;
4795 }
4794 4796
4795 SceneObjectPart[] parts = sog.Parts; 4797 SceneObjectPart[] parts = sog.Parts;
4796 4798
@@ -4820,11 +4822,13 @@ namespace OpenSim.Region.Framework.Scenes
4820 4822
4821 m_scene.ForEachScenePresence(delegate(ScenePresence p) 4823 m_scene.ForEachScenePresence(delegate(ScenePresence p)
4822 { 4824 {
4823 if (p != this && part.ParentGroup.HasPrivateAttachmentPoint) 4825 if (p != this)
4824 return; 4826 {
4825 4827
4826 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) 4828 if (part.ParentGroup.HasPrivateAttachmentPoint ||
4827 return; 4829 (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200))
4830 return;
4831 }
4828 4832
4829 if (part.UpdateFlag == UpdateRequired.TERSE) 4833 if (part.UpdateFlag == UpdateRequired.TERSE)
4830 { 4834 {
@@ -4848,11 +4852,12 @@ namespace OpenSim.Region.Framework.Scenes
4848 4852
4849 m_scene.ForEachScenePresence(delegate(ScenePresence p) 4853 m_scene.ForEachScenePresence(delegate(ScenePresence p)
4850 { 4854 {
4851 if (p != this && sog.HasPrivateAttachmentPoint) 4855 if (p != this)
4852 return; 4856 {
4853 4857 if (sog.HasPrivateAttachmentPoint ||
4854 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) 4858 (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200))
4855 return; 4859 return;
4860 }
4856 4861
4857 SceneObjectPart[] parts = sog.Parts; 4862 SceneObjectPart[] parts = sog.Parts;
4858 4863
@@ -4882,11 +4887,13 @@ namespace OpenSim.Region.Framework.Scenes
4882 4887
4883 m_scene.ForEachScenePresence(delegate(ScenePresence p) 4888 m_scene.ForEachScenePresence(delegate(ScenePresence p)
4884 { 4889 {
4885 if (p != this && part.ParentGroup.HasPrivateAttachmentPoint) 4890 if (p != this)
4886 return; 4891 {
4887 4892
4888 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) 4893 if (part.ParentGroup.HasPrivateAttachmentPoint ||
4889 return; 4894 (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200))
4895 return;
4896 }
4890 4897
4891 if (UpdateFlag == UpdateRequired.TERSE) 4898 if (UpdateFlag == UpdateRequired.TERSE)
4892 { 4899 {