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authorUbitUmarov2014-08-18 19:41:16 +0100
committerUbitUmarov2014-08-18 19:41:16 +0100
commitd31f361e8900aebb27f220bf0120dec5eb14c78a (patch)
tree22a610135c657fb07044c066f5d9187268555a90 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentmissing file for previus commit (diff)
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moved hacks to scene presence completemovement, possible only needed
there?
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3c7e4a2..1ace0d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1767,10 +1767,20 @@ namespace OpenSim.Region.Framework.Scenes
1767 // Make sure it's not a login agent. We don't want to wait for updates during login 1767 // Make sure it's not a login agent. We don't want to wait for updates during login
1768 if (!isNPC && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) 1768 if (!isNPC && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
1769 { 1769 {
1770
1770 // Let's wait until UpdateAgent (called by departing region) is done 1771 // Let's wait until UpdateAgent (called by departing region) is done
1771 if (!WaitForUpdateAgent(client)) 1772 if (!WaitForUpdateAgent(client))
1772 // The sending region never sent the UpdateAgent data, we have to refuse 1773 // The sending region never sent the UpdateAgent data, we have to refuse
1773 return; 1774 return;
1775
1776 //HACK part A
1777 // kill in viewers sp.localID that they may still know about
1778 m_log.DebugFormat("[CompleteMovement] send old child kills");
1779 m_scene.SendKillObject(new List<uint> { LocalId });
1780
1781 //HACK part B
1782 // keep using same localID
1783
1774 } 1784 }
1775 1785
1776 // Prevent teleporting to an underground location 1786 // Prevent teleporting to an underground location