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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)2011-08-111-4/+1
* eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-111-5/+4
* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-111-16/+14
* get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)2011-08-111-5/+4
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-0/+6
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+3
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-2/+7
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-3/+3
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-091-4/+8
* get rid of bogus log messageJustin Clark-Casey (justincc)2011-08-061-7/+0
* remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
* if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-041-5/+4
* if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-041-7/+19
* if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
* move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-041-8/+5
* only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
* move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-041-16/+12
* Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-041-5/+7
* When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-041-1/+2
* extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-041-1/+1
* eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)2011-08-041-8/+1
* Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-041-6/+6
* eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)2011-08-041-3/+4
* Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
* remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-031-12/+12
* refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-35/+11
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-2/+5
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-13/+24
* Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-031-11/+23
* Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-15/+38
* get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
* refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
* refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-61/+51
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-2/+7
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-4/+2
* Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+1
* adjust avatar terse update packet filter distance error threshold based on av...dahlia2011-05-061-1/+5
* remove further mono compiler warningsJustin Clark-Casey (justincc)2011-05-061-1/+1
* Put the previous state back in the attachments in case the agent transfer fails.Diva Canto2011-05-041-1/+14
* use getters instead of member variables in velocity network filter code and a...dahlia2011-05-041-6/+8
* adjust terse avatar update filtering to send updates when distance traveled d...dahlia2011-05-031-3/+17
* Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto2011-04-301-1/+1
* Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-291-9/+32
* Remove the scripts of the attachments in the departing region and recreate th...Diva Canto2011-04-291-0/+2
* Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto2011-04-291-0/+3
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-97/+27
* network traffic reduction - decrease update frequency for moving avatars when...dahlia2011-04-261-10/+24
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-18/+15