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authorJustin Clark-Casey (justincc)2011-08-11 02:36:02 +0100
committerJustin Clark-Casey (justincc)2011-08-11 02:36:02 +0100
commit29093df1a7f3d2816d1b446524b2de18b0b5ac45 (patch)
tree35d56b0ed14f3538b8fbceaa4ebc284159b9489b /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentonly accept npc UUIDs to osNpc* functions, not names (except for create) (diff)
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get rid of intermediate local store of body rotation in ScenePresence, this is not used.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7a30684..e28d1fe 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Framework.Scenes
173 173
174 private float m_speedModifier = 1.0f; 174 private float m_speedModifier = 1.0f;
175 175
176 private Quaternion m_bodyRot= Quaternion.Identity; 176 private Quaternion m_bodyRot = Quaternion.Identity;
177 177
178 private Quaternion m_bodyRotPrevious = Quaternion.Identity; 178 private Quaternion m_bodyRotPrevious = Quaternion.Identity;
179 179
@@ -1397,7 +1397,6 @@ namespace OpenSim.Region.Framework.Scenes
1397 bool update_rotation = false; 1397 bool update_rotation = false;
1398 bool DCFlagKeyPressed = false; 1398 bool DCFlagKeyPressed = false;
1399 Vector3 agent_control_v3 = Vector3.Zero; 1399 Vector3 agent_control_v3 = Vector3.Zero;
1400 Quaternion q = bodyRotation;
1401 1400
1402 bool oldflying = PhysicsActor.Flying; 1401 bool oldflying = PhysicsActor.Flying;
1403 1402
@@ -1411,9 +1410,9 @@ namespace OpenSim.Region.Framework.Scenes
1411 if (actor.Flying != oldflying) 1410 if (actor.Flying != oldflying)
1412 update_movementflag = true; 1411 update_movementflag = true;
1413 1412
1414 if (q != m_bodyRot) 1413 if (bodyRotation != m_bodyRot)
1415 { 1414 {
1416 m_bodyRot = q; 1415 m_bodyRot = bodyRotation;
1417 update_rotation = true; 1416 update_rotation = true;
1418 } 1417 }
1419 1418
@@ -1535,7 +1534,7 @@ namespace OpenSim.Region.Framework.Scenes
1535 // m_log.DebugFormat( 1534 // m_log.DebugFormat(
1536 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1535 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1537 1536
1538 AddNewMovement(agent_control_v3, q); 1537 AddNewMovement(agent_control_v3, bodyRotation);
1539 } 1538 }
1540 1539
1541 if (update_movementflag 1540 if (update_movementflag