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authordahlia2011-05-06 16:56:54 -0700
committerdahlia2011-05-06 16:56:54 -0700
commiteaa33cf478070bcc45f43c84a3145e8f2e016ea9 (patch)
treeb646392994882f81dfca73dda617b96378fae13c /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentrefactor: simplify ConfigSettings (diff)
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adjust avatar terse update packet filter distance error threshold based on avatar speed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ae4bd17..f6295b1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2430,8 +2430,12 @@ namespace OpenSim.Region.Framework.Scenes
2430 float speed = Velocity.Length(); 2430 float speed = Velocity.Length();
2431 float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); 2431 float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
2432 2432
2433 // assuming 5 ms. worst case precision for timer, use 2x that
2434 // for distance error threshold
2435 float distanceErrorThreshold = speed * 0.01f;
2436
2433 if (speed < 0.01f // allow rotation updates if avatar position is unchanged 2437 if (speed < 0.01f // allow rotation updates if avatar position is unchanged
2434 || Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold 2438 || Math.Abs(distanceError) > distanceErrorThreshold
2435 || velocidyDiff > 0.01f) // did velocity change from last update? 2439 || velocidyDiff > 0.01f) // did velocity change from last update?
2436 { 2440 {
2437 m_perfMonMS = currentTick; 2441 m_perfMonMS = currentTick;