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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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ScenePresence.cs
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*
refactor: fold CreateSceneViewer() back into ScenePresence constructor
Justin Clark-Casey (justincc)
2011-08-18
1
-6
/
+1
*
refactor: Fold 3 ScenePresence() constructors into one since only one is called.
Justin Clark-Casey (justincc)
2011-08-18
1
-9
/
+2
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-3
/
+9
*
get rid of logged warnings about lack of some modules - afaik these never occ...
Justin Clark-Casey (justincc)
2011-08-16
1
-10
/
+0
*
eliminate redundant ground sitting checks since these are already done in enc...
Justin Clark-Casey (justincc)
2011-08-11
1
-4
/
+1
*
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
/
+4
*
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-16
/
+14
*
get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
/
+4
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-0
/
+6
*
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+3
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
1
-2
/
+7
*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-3
/
+3
*
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
1
-4
/
+8
*
get rid of bogus log message
Justin Clark-Casey (justincc)
2011-08-06
1
-7
/
+0
*
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
/
+11
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
/
+4
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-7
/
+19
*
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+3
*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+5
*
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
/
+12
*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-16
/
+12
*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
/
+7
*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+2
*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+1
*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-6
/
+6
*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+4
*
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+16
*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-12
/
+12
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
1
-35
/
+11
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
1
-2
/
+5
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
1
-13
/
+24
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
1
-11
/
+23
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
1
-15
/
+38
*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
1
-61
/
+51
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
1
-2
/
+2
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
1
-2
/
+7
*
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-4
/
+2
*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-1
/
+1
*
adjust avatar terse update packet filter distance error threshold based on av...
dahlia
2011-05-06
1
-1
/
+5
*
remove further mono compiler warnings
Justin Clark-Casey (justincc)
2011-05-06
1
-1
/
+1
*
Put the previous state back in the attachments in case the agent transfer fails.
Diva Canto
2011-05-04
1
-1
/
+14
*
use getters instead of member variables in velocity network filter code and a...
dahlia
2011-05-04
1
-6
/
+8
*
adjust terse avatar update filtering to send updates when distance traveled d...
dahlia
2011-05-03
1
-3
/
+17
*
Check for RegionID instead of RegionHandle. Other minor tweaks
Diva Canto
2011-04-30
1
-1
/
+1
*
Delaying starting the scripts on TPs and crossings until the agent is root.
Diva Canto
2011-04-29
1
-9
/
+32
*
Remove the scripts of the attachments in the departing region and recreate th...
Diva Canto
2011-04-29
1
-0
/
+2
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