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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (follow)
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* MergedJohn Hurliman2010-09-121-1/+1
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| * Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
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* If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-0/+3
| | | | then adjust the inventory items to point to the new uuid as well
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-2/+1
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-1/+4
| | | | conditions in linking and unlinking
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-251-2/+64
| | | | SceneObjectPartInventory
* Restore lines that have been removed due to previous merge conflict.Diva Canto2010-07-201-2/+6
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* Remove a merge artefactMelanie2010-07-201-4/+0
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* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-5/+5
| | | | escalation on items contained in prims using a hacked viewer
* Relaxed the ultra-conservative lock on m_items. Needs testing under linux ↵Diva Canto2010-07-201-219/+188
| | | | and stress.
* Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ↵Diva Canto2010-07-191-1/+0
| | | | indicate that this is what causes deadlock. More tests needed.
* re-add the sleep lost in the revert.Melanie2010-07-191-0/+2
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* Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie2010-07-191-12/+10
| | | | This reverts commit c404c5fb5405eac24cc8b7cd402eb8d8fb0ff0cf.
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+0
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)2010-06-291-31/+8
| | | | | | they aren't fatal to operations" This reverts commit 94cb6fc916e1bd039f2b59214e68a0b3c4847445.
* stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)2010-06-291-8/+31
| | | | | | aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
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* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
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* Fix a bug in owner change notificationMelanie2010-05-031-1/+3
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* Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie2010-05-031-3/+4
| | | | attachments in addition to objects sold in place
* Fix build break.Melanie2010-04-271-17/+17
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* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-18/+25
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-29/+48
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| * Make script asset fetches synchronous. Script instantiation synchronizationMelanie2010-04-191-28/+24
| | | | | | | | will not work if the instance is not created when the method returns.
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+24
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-10/+0
|/ | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-1/+9
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-041-1/+0
| | | | modules can use it
* Merge branch 'master' into presence-refactorMelanie2010-02-221-3/+3
|\ | | | | | | This brings presence-refactor up to master again
| * Formatting cleanup.Jeff Ames2010-02-151-3/+3
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* | Merge branch 'master' into presence-refactorMelanie2010-02-081-92/+173
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-031-2/+0
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| * improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)2010-01-291-85/+133
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| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-1/+25
| | | | | | | | Extend load oar test to check loading of a sound item
| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-5/+16
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* Add a data path for error messagesroot2009-12-221-0/+22
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* When a script has been loaded, remove it's state entry, so recompilingMelanie2009-12-211-0/+1
| | | | doesn't pick up the old state again.
* Script State Fix: Part 2Melanie2009-12-211-7/+48
| | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)2009-12-021-10/+15
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* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-25/+0
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-30/+0
| | | | internally
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for ↵John Hurliman2009-10-201-10/+16
| | | | | | the case where no scripting engine is enabled * Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* Formatting cleanup.Jeff Ames2009-08-091-1/+1
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+25
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Allow OpenSim to run without script engines enabledMelanie Thielker2009-07-161-0/+5
| | | | | | Fixes Mantis #3893