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authorJustin Clark-Casey (justincc)2009-12-02 17:55:56 +0000
committerJustin Clark-Casey (justincc)2009-12-02 18:15:33 +0000
commitf7b2f0e61e2a8bb397fd4bf97103a4bac8d17b23 (patch)
treef3fb620b553cb1a8cfc993d67a812c736677cbec /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parent* Terrain uploads via the Estate Tools now support a multitude of file format... (diff)
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Add position and region of prim items with missing assets in log reports
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs25
1 files changed, 15 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 7a0d7b7..22eedba 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -259,8 +259,9 @@ namespace OpenSim.Region.Framework.Scenes
259 { 259 {
260 m_log.ErrorFormat( 260 m_log.ErrorFormat(
261 "[PRIM INVENTORY]: " + 261 "[PRIM INVENTORY]: " +
262 "Couldn't start script {0}, {1} since asset ID {2} could not be found", 262 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
263 item.Name, item.ItemID, item.AssetID); 263 item.Name, item.ItemID, m_part.AbsolutePosition,
264 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
264 } 265 }
265 else 266 else
266 { 267 {
@@ -312,8 +313,9 @@ namespace OpenSim.Region.Framework.Scenes
312 { 313 {
313 m_log.ErrorFormat( 314 m_log.ErrorFormat(
314 "[PRIM INVENTORY]: " + 315 "[PRIM INVENTORY]: " +
315 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", 316 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
316 itemId, m_part.Name, m_part.UUID); 317 itemId, m_part.Name, m_part.UUID,
318 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
317 } 319 }
318 } 320 }
319 } 321 }
@@ -333,8 +335,9 @@ namespace OpenSim.Region.Framework.Scenes
333 { 335 {
334 m_log.ErrorFormat( 336 m_log.ErrorFormat(
335 "[PRIM INVENTORY]: " + 337 "[PRIM INVENTORY]: " +
336 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", 338 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
337 itemId, m_part.Name, m_part.UUID); 339 itemId, m_part.Name, m_part.UUID,
340 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
338 } 341 }
339 } 342 }
340 343
@@ -522,8 +525,9 @@ namespace OpenSim.Region.Framework.Scenes
522 { 525 {
523 m_log.ErrorFormat( 526 m_log.ErrorFormat(
524 "[PRIM INVENTORY]: " + 527 "[PRIM INVENTORY]: " +
525 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 528 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
526 item.ItemID, m_part.Name, m_part.UUID); 529 item.ItemID, m_part.Name, m_part.UUID,
530 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
527 } 531 }
528 } 532 }
529 533
@@ -579,8 +583,9 @@ namespace OpenSim.Region.Framework.Scenes
579 { 583 {
580 m_log.ErrorFormat( 584 m_log.ErrorFormat(
581 "[PRIM INVENTORY]: " + 585 "[PRIM INVENTORY]: " +
582 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 586 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
583 itemID, m_part.Name, m_part.UUID); 587 itemID, m_part.Name, m_part.UUID,
588 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
584 } 589 }
585 } 590 }
586 591