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authorJeff Ames2010-02-15 19:15:03 +0900
committerJeff Ames2010-02-15 19:21:56 +0900
commitaf265e001d3bf043590e480cd6574a14193f6de0 (patch)
tree168217a56ba0d25d0fa063df6c27f8cbdca4bf67 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentFixes a bug in the previous patch. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 298ede9..a555eae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -314,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes
314 } 314 }
315 ); 315 );
316 } 316 }
317 } 317 }
318 318
319 private void RestoreSavedScriptState(UUID oldID, UUID newID) 319 private void RestoreSavedScriptState(UUID oldID, UUID newID)
320 { 320 {
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
579 m_items.TryGetValue(itemId, out item); 579 m_items.TryGetValue(itemId, out item);
580 580
581 return item; 581 return item;
582 } 582 }
583 583
584 /// <summary> 584 /// <summary>
585 /// Get inventory items by name. 585 /// Get inventory items by name.
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
588 /// <returns> 588 /// <returns>
589 /// A list of inventory items with that name. 589 /// A list of inventory items with that name.
590 /// If no inventory item has that name then an empty list is returned. 590 /// If no inventory item has that name then an empty list is returned.
591 /// </returns> 591 /// </returns>
592 public IList<TaskInventoryItem> GetInventoryItems(string name) 592 public IList<TaskInventoryItem> GetInventoryItems(string name)
593 { 593 {
594 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 594 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();