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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (follow)
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* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-2/+5
| | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.
* A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
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* For objects loaded from an IAR, make sure the CreatorID points towards the ↵Justin Clark-Casey (justincc)2011-03-101-2/+6
| | | | | | | | | OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour.
* Fix script data not being reset as it should beMelanie2011-01-241-0/+4
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* minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
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* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
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* Fix direct item give permissionsMelanie2011-01-121-6/+16
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* Partial permissions fix for boxed items.Melanie2011-01-121-0/+7
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* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
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* One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-241-68/+68
| | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
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* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
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* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
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* Fix up merge artifactsMelanie2010-12-211-10/+1
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* Make prim inventories a bit more saneMelanie2010-12-211-41/+33
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* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-19/+21
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Fix build breakMelanie2010-09-271-37/+38
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* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
| | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-161-0/+27
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| * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
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| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+28
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* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-4/+1
|/ | | | MapAndArray collection
* MergedJohn Hurliman2010-09-121-1/+1
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| * Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
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* If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-0/+3
| | | | then adjust the inventory items to point to the new uuid as well
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-2/+1
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-1/+4
| | | | conditions in linking and unlinking
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-251-2/+64
| | | | SceneObjectPartInventory
* Restore lines that have been removed due to previous merge conflict.Diva Canto2010-07-201-2/+6
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* Remove a merge artefactMelanie2010-07-201-4/+0
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* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-5/+5
| | | | escalation on items contained in prims using a hacked viewer
* Relaxed the ultra-conservative lock on m_items. Needs testing under linux ↵Diva Canto2010-07-201-219/+188
| | | | and stress.
* Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ↵Diva Canto2010-07-191-1/+0
| | | | indicate that this is what causes deadlock. More tests needed.
* re-add the sleep lost in the revert.Melanie2010-07-191-0/+2
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* Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie2010-07-191-12/+10
| | | | This reverts commit c404c5fb5405eac24cc8b7cd402eb8d8fb0ff0cf.
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+0
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)2010-06-291-31/+8
| | | | | | they aren't fatal to operations" This reverts commit 94cb6fc916e1bd039f2b59214e68a0b3c4847445.
* stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)2010-06-291-8/+31
| | | | | | aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
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* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
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* Fix a bug in owner change notificationMelanie2010-05-031-1/+3
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* Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie2010-05-031-3/+4
| | | | attachments in addition to objects sold in place
* Fix build break.Melanie2010-04-271-17/+17
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* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-18/+25
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-29/+48
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| * Make script asset fetches synchronous. Script instantiation synchronizationMelanie2010-04-191-28/+24
| | | | | | | | will not work if the instance is not created when the method returns.
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+24
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.