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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-13/+2
* Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-3/+2
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-20/+0
* refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-9/+0
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-169/+113
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-35/+11
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-4/+1
* Fix exception when using BasicPhysicsRobert Adams2011-08-191-2/+2
* extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-061-0/+3
* refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-061-25/+0
* Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-051-4/+3
* Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)2011-07-311-71/+86
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-1/+0
* Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
* On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
* If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
* stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
* Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-191-1/+1
* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-6/+6
* Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-191-2/+2
* Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-191-6/+6
* Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-17/+25
* remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-191-2/+0
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-33/+59
* Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-181-2/+14
* refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-1/+17
* refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-1/+26
* minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
* refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
* Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-1/+8
* Fix some local id issues in physics glueroot2011-07-151-12/+20
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-1/+6
* Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
* refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-111-0/+34
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-9/+19
* refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-1/+0
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-0/+4
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...Justin Clark-Casey (justincc)2011-06-241-3/+6
* Add localID to physical object creation functions.Mic Bowman2011-06-151-2/+2
* minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2011-06-101-0/+7
* Add PayPrice to serialization format Xml2Melanie2011-05-251-5/+4
* First pass at moving object property requests into a queue similarMic Bowman2011-04-131-9/+1