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authorJustin Clark-Casey (justincc)2011-07-19 01:24:43 +0100
committerJustin Clark-Casey (justincc)2011-07-19 01:24:43 +0100
commit86f45f6fe716541647e628bc6a29df63330813f8 (patch)
treedc13abea24feb2a50def2c48c66a968cd1b65379 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMake various tweaks to undo code in an effort to get things working better. (diff)
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remove undo state storage in a few places where it's pointless
no functional effect - existing bugs still remain
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index aab83b8..44d7ce3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3803,8 +3803,6 @@ namespace OpenSim.Region.Framework.Scenes
3803 { 3803 {
3804 m_redo.Clear(); 3804 m_redo.Clear();
3805 } 3805 }
3806
3807 StoreUndoState();
3808 } 3806 }
3809 3807
3810 public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) 3808 public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)