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authorJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
committerJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
commit5e8900dfd058bd103cb6dcf8a57dc94683efd878 (patch)
treea9962c79801fd6a3181fb72d026ae84e5c1097cd /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentWhen loading library asset set, only store an asset if it's different from an... (diff)
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minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cd5046a..307c92a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2958,7 +2958,6 @@ namespace OpenSim.Region.Framework.Scenes
2958 } 2958 }
2959 } 2959 }
2960 2960
2961
2962 public void SculptTextureCallback(UUID textureID, AssetBase texture) 2961 public void SculptTextureCallback(UUID textureID, AssetBase texture)
2963 { 2962 {
2964 if (m_shape.SculptEntry) 2963 if (m_shape.SculptEntry)