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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-3/+6
* Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-2/+0
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-2/+0
* refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
* Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2012-04-061-3/+13
* remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-57/+74
* Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-91/+116
* Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
* Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen2012-02-191-3/+3
* In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-151-0/+3
* Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
* Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake2012-02-031-4/+7
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-55/+48
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| * Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)2012-01-281-4/+12
| * Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-131-39/+30
| * HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto2012-01-121-2/+2
| * Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
* | Trigger event when prims are scheduled for an update. This gives modules earl...Dan Lake2012-01-191-0/+4
* | Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...Dan Lake2012-01-191-20/+6
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* rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2011-12-221-1/+1
* Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2011-12-221-1/+4
* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-171-0/+5
* Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-18/+8
* Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake2011-12-131-11/+3
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-40/+42
* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
* Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
* Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)2011-11-211-14/+5
* refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)2011-11-211-6/+3
* Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)2011-11-211-11/+2
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-1/+5
* Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-56/+12
* In SOP, replaced many references to private members with the public propertiesDan Lake2011-11-101-243/+233
* Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake2011-11-101-18/+9
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-2/+10
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-4/+4
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-10/+10
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-50/+51
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-281-6/+3
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| * Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-6/+3
* | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2011-10-281-5/+20
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* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-4/+0
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-4/+6
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-5/+3
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-2/+0
* fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-151-34/+8
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+4
* Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2011-10-151-1/+6
* remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)2011-10-151-4/+0