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authorJustin Clark-Casey (justincc)2011-10-17 01:42:31 +0100
committerJustin Clark-Casey (justincc)2011-10-17 01:42:31 +0100
commit0c041ce12f393367e2754e88d9b8dad5e45f88c4 (patch)
treeac02f32cda8bd7056e1ebbf0c037d9979d808d2b /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentGuard HGAssetService against uninitialized variables and null arguments. (diff)
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Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 42cc1ce..703b986 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1220,14 +1220,12 @@ namespace OpenSim.Region.Framework.Scenes
1220 } 1220 }
1221 } 1221 }
1222 1222
1223
1224 public UUID SitTargetAvatar 1223 public UUID SitTargetAvatar
1225 { 1224 {
1226 get { return m_sitTargetAvatar; } 1225 get { return m_sitTargetAvatar; }
1227 set { m_sitTargetAvatar = value; } 1226 set { m_sitTargetAvatar = value; }
1228 } 1227 }
1229 1228
1230
1231 public virtual UUID RegionID 1229 public virtual UUID RegionID
1232 { 1230 {
1233 get 1231 get